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DOGWALK Asset Creation Workflow
Introduction Dogwalk Asset Creation Workflow
  1. 01

    Barrel Birdhouse

    Free
  2. Download Files
01. Painting
  1. Concept
  2. 02

    Painting & Papercraft

  3. Scanned Texture
02. Texture Adjustments
  1. 01

    Straighten Texture

  2. 02

    Cutting Pieces Out

  3. 03

    Sharpening Albedo

  4. 04

    Creating Roughness

03. Modeling the Barrel
  1. 01

    Start Modeling

  2. 02

    Adding Curve Circle

  3. 03

    Folding Paper Segments

  4. 04

    Tweaks and Adding Snow Patch

  5. 05

    Adding Pole

04. Assembling Set Piece
  1. 01

    Changing Pole Material

  2. 02

    Adjusting Barrel Material

  3. 03

    Adding Birdhouses & Grass

  4. 04

    Barrel Normal Map and Test Patch

  5. 05

    Adding Collision & Leash Points

  6. 06

    Set Dressing

05. Godot Showcase
  1. 01

    Godot Playtesting

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03. Modeling the Barrel

Adding Pole

Beau Gerbrands
Beau Gerbrands Author
License CC-BY
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Steps:

  1. Start by renaming the collection to "LI-barrel-blue" (Library Instance).
  2. Split the viewport and make an Asset Browser window.
  3. Go to the Environment catalog and search for Pole. Drag one of the poles into the viewport onto the snow patch.
  4. Select the snow patch and assign the snow material from the pole. Enter Edit Mode > U > Unwrap Angle Based. (Make sure to apply scale Ctrl + A before unwrapping).
  5. Select the pole, press F3 > Make Instances Real. Remove the collision object and empties.
  6. Go to the Object Data Properties (green downward pointing triangle) and break the link. We can now enter Edit Mode.
  7. Separate the snow patch of the pole L to select linked. Press P > Selection. Set the origin point of the snow patch, the W > Set Origin > Origin to Geometry.
  8. Adjusted the pole length and move the snow patch on top of the pole.

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