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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Documentation
Realistic Character Workflow
1: Design Blocking & Sculpting
2: Retopology & Layering
3: Shapes and Wrinkles
4: Clothing Shapes & Rotation
5: Baking & Exporting
6: Changes and Iteration
7: Notes for the Future
Realistic Character Workflow

Realistic Character Workflow

Free
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texturing realistic baking character sculpting workflow

A live documentation

In this documentation we share all the current research and workflow techniques on creating highly realistic human characters in Blender. This section was mostly compiled from previous work and research from the Blender Studio.

Based on actual movie production

All the content is closely tied to Project Heist and will often use it as a visual reference. This documentation will remain more generalised to apply to other characters outside of that production as well.

Focus on workflow and advice

This documentation is focused on advanced techniques and general advice that was learned during production. It will not go into detail like other tutorials on this platform.

The main topic will also be on the sculpting and modeling process for animation, instead of the whole workflow of texturing, shading, grooming, rigging and animation.

The original intent was to turn this documentation into a full tutorial series similar to the Stylized Character Workflow. That tutorial course was originally born out of collected knowledge from previous Open Movies such as Spring. But since the features and workflows of realistic character creation are not as easy to follow and use, we decided to leave this in its current format until another time.


Big thanks to Daniel Bystedt, Kent Trammell & Chris Jones for feedback, inspiration & resources!

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