Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
Documentation
Realistic Character Workflow
1: Design Blocking & Sculpting
  1. Use of Base Meshes Free
  2. Design Sculpting Free
2: Retopology & Layering
  1. Generic Retopology Free
  2. Reprojection & Sculpt Layers Free
3: Shapes and Wrinkles
  1. What are FACS? Free
  2. The 'Shapes' Approach Free
  3. Creating Facial Shapes Free
  4. Wrinkles & Aging Free
4: Clothing Shapes & Rotation
  1. Neck Shapes Free
  2. Clothing Shapes Free
  3. Struggles & Advice Free
5: Baking & Exporting
  1. The 3 Levels of Baking Free
  2. Vector Displacement & Blending Free
6: Changes and Iteration
  1. Broad Adjustments Free
  2. Updating the Sculpt Layers Free
7: Notes for the Future
  1. Wrinkle Maps vs Shapes Free
  2. The advantage of Age Free
  3. Procedural vs Hand Sculpted Free
  4. Automation Free
  5. Production Limitations Free
  6. Blender Development Free
Realistic Character Workflow

6: Changes and Iteration

Report Problem

None

At the end of the previous chapter we had all shapes exported and baked. This chapter will focus on what to do when changes need to be made. Feedback and iteration will can sometimes be easy or quite destructive, depending on the workflow up to this point.

Asset preview

Broad Adjustments

  • Free
Asset preview

Updating the Sculpt Layers

  • Free
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite