Once we get back to these workflows we either need active Blender development or scripting to make the process more smooth.
Certain features are still not fully supported or face performance issues. Multi-resolution sculpting is a primary case of this. But also baking of displacement maps is still not reliable.
For realistic characters, or even sculpting in general, it's also a high goal to add the feature of layered sculpting officially. But this will heavily rely on a rewrite of the Multires sculpting. Many issues in the workflow are rooted in this.
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