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Production Logs

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Energy Waves and Creature Blobs

Oct. 27th, 2025

The scary, ominous square-shaped deadline looms as the team focuses their efforts on painting backdrops, designing effects and polishing shots.

Andy Goralczyk
Andy Goralczyk Director
Rik Schutte
Simon Thommes
Vivien Lulkowski

I worked on revamping the backgrounds of the beginning sequences. I also cleaned up Vivien's watercolor texture scans to create assets that can be used throughout the shots to add more depth. I also kept adjusting and finalizing the lighting in scenes 020_ice, 030_panic and 040_edge.

100_blue - lighting 001
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100_blue - lighting 001

090_ignite lighting 001
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090_ignite lighting 001

060_dance - Lighting 004
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060_dance - Lighting 004

050_contact - Lighting 004
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0:41

050_contact - Lighting 004

040_edge - Lighting 004
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0:23

040_edge - Lighting 004

020_ice - Lighting 004
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1:20

020_ice - Lighting 004

Watercolor cards for environment effects
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0:52

Watercolor cards for environment effects

Creature Swarms - Bloom atlas
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Creature Swarms - Bloom atlas

Space Backgrounds - Beginning 04
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Space Backgrounds - Beginning 04

Space Backgrounds - Beginning 03
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Space Backgrounds - Beginning 03

Space Backgrounds - Beginning 02
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Space Backgrounds - Beginning 02

Space Backgrounds - Beginning 01
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Space Backgrounds - Beginning 01

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Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

This week was mostly about going into previous shots and addressing feedback. Most prominent thing was probably the addition of Critter's feet and ears lighting up when he's eating or swimming.

090_0070 v008
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090_0070 v008

090_0060 v006
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090_0060 v006

090_0050 v006
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090_0050 v006

090_0040 v005
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0:03

090_0040 v005

090_0030 v006
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0:03

090_0030 v006

090_0010 v008
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0:06

090_0010 v008

020_0090 v009
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0:04

020_0090 v009

020_0070 v005
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0:06

020_0070 v005

020_0050 v006
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0:12

020_0050 v006

020_0040 v007
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0:05

020_0040 v007

020_0030 v019
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0:23

020_0030 v019

020_0010 v004
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020_0010 v004

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Simon Thommes
Simon Thommes Technical Artist

This week was not very productive on my end, since there were many other things to do. I mainly worked on laying the foundation to work on the energy FX in the time I had left. This will continue more extensively in the next week!

Tendril Energy FX - Simple Glow
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Tendril Energy FX - Simple Glow

Pablo Fournier
Pablo Fournier Animator

This week I finally finished the shot 0090 from the seq 050 and with that all my shots are done for the movie, next week I will be helping with whatever is needed

050_0090-anim-v004
0:09

050_0090-anim-v004


Definitely A Painterly

Oct. 20th, 2025
Production Log preview

We are starting work on the final animation shots and creature crowd animations. The final environments are being made.

Vivien Lulkowski
Vivien Lulkowski Art Director

Most of my time I spent working on the One transformation, adding more brushstokes to all elements. The rest was spent on background concept art and paintovers.

Star splatter concept
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Star splatter concept

BG gradient and color map
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BG gradient and color map

FX exploration
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FX exploration

Black Hole paintover
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Black Hole paintover

Paintover - Opening Shot
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Paintover - Opening Shot

One Transformation - Stage I
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One Transformation - Stage I

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

Was unfortunately sick for most of this week but I managed to insert and adjust the "creature blob" into two shots. Will add it to the rest of the required shots next week.

090_0030 v005
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090_0030 v005

090_0010 v007
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090_0010 v007

Pablo Fournier
Pablo Fournier Animator

This week I spent all my time on sequence 050 shot 0090, after some feedback sessions I refined more the beginning of the shot adding more poses

050_0090-anim-v003
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050_0090-anim-v003

Julien Kaspar
Julien Kaspar 3D Artist

For now I wrapped up the underwater set.

Underwater Environment 3
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Underwater Environment 3

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes

This week I continued to light various sequences (it's a blur really!) and put together the "Creature Blob" asset that enables the animators to animate a mass of creatures for the ending of the film). You might notice some slight difference in the colors of the renders, that's because we ditched the Kronos PBR neutral EOTF for a custom setup that gives us more control over the final colors and enables us to better output HDR frames.

Creature Blob 03
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Creature Blob 03

Creature Blob 02
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Creature Blob 02

Creature Blob 01
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Creature Blob 01

Creature Blob
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Creature Blob

050_contact - Lighting 003
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050_contact - Lighting 003

040_edge - Lighting 003
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0:23

040_edge - Lighting 003

030_panic - Lighting 003
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0:17

030_panic - Lighting 003

020_ice - Lighting 003
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1:20

020_ice - Lighting 003

Simon Thommes
Simon Thommes Technical Artist

This week I wrapped up the initial shading pass and finally started on some of the crucial FX that we have in the film.

Cheap Smoke Setup
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Cheap Smoke Setup

Black Hole Slurping Effect
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1:35

Black Hole Slurping Effect

One - Close-up Tendril Base Shading
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One - Close-up Tendril Base Shading

One - Base Shading Eye Region
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One - Base Shading Eye Region


64 Shades of Jelly

Oct. 13th, 2025
Production Log preview

We are making progress! Simon completed a rough shading pass of all the creatures, which means that lighting can move forward in more detail. Julien and Vivien have dedicated themselves to push the ending of the film closer to final! Rik, Pablico and Hjalti are are feverishly completing the climax of the film and picking up shot CBB's ("could-be-better"-notes) along the way!

Andy Goralczyk
Andy Goralczyk Director

This week I continued pre-lighting all the animated shots with Simon's shading. The shots are still in a pretty rough state, readability is still all over the place. I also added background creature swarms all over the film to give us a better idea of all the space life in the film. Moving along... moving along!

070_sunblast lighting v001
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070_sunblast lighting v001

060_dance - Lighting 002
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060_dance - Lighting 002

050_contact - Lighting 002
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050_contact - Lighting 002

040_edge - Lighting 002
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0:23

040_edge - Lighting 002

030_panic - Lighting 002
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0:17

030_panic - Lighting 002

020_ice - Lighting 002
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1:20

020_ice - Lighting 002

Julien Kaspar
Julien Kaspar 3D Artist

More work for the underwater set. This still needs a bunch of work and elements to really make it painterly

Underwater Environment 2
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Underwater Environment 2

Rik Schutte
Rik Schutte Animator

This week the focus was to get as far as possible with sequence 080. I'm still working on 080_0050 which is the biggest and longest shot. I hopefully finish this next week. We had to try a few different alts before we landed on something that feels right, and we're almost there!

Seq080: Animation WIP
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Seq080: Animation WIP

Simon Thommes
Simon Thommes Technical Artist

This week I finally managed to start doing some initial shading on our other characters of the film. That being the side-cast of various other critters, but most importantly also the giant space jellyfish 'One'.

That's besides several other smaller fixes and experiments with brushstrokes.

One - Initial Shading Pass
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One - Initial Shading Pass

One - Internal Dome Structure 03
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One - Internal Dome Structure 03

Background Critters - Initial Shading Pass
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Background Critters - Initial Shading Pass

Portal Based Brushstrokes
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Portal Based Brushstrokes

Fix Mouth Transparency
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Fix Mouth Transparency

Eye Highlight Occlusion
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Eye Highlight Occlusion

Pablo Fournier
Pablo Fournier Animator

I spent most of the week so, but I managed to do some work on shot 0050_0090, mostly trying to convey the ideas on the previz pass

0050_0090-anim-v002
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0050_0090-anim-v002

0050_0090-anim-v001
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0050_0090-anim-v001

Vivien Lulkowski
Vivien Lulkowski Art Director

This week I did some fx design and I was preparing reference art for the timelapse of One's transformation, which I'm gonna start in Blender with our beloved Brushstroke Tools next week.

One transforming
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One transforming

united creatures glow fx
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united creatures glow fx

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

Mostly worked on finishing shots, adjusting the animation based on feedback or animating extra little "creatures" in the background of shots.

090_0110 v004
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090_0110 v004

090_0110 v003
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090_0110 v003

090_0090 v003
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090_0090 v003

090_0090 v002
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090_0090 v002

090_0080 v004
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090_0080 v004

090_0060 v004
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090_0060 v004

090_0050 v004
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090_0050 v004

040_0030 v004
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040_0030 v004

040_0020 v016
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040_0020 v016

040_0010 v005
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040_0010 v005

020_0090 v008
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020_0090 v008

020_0080 v008
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020_0080 v008

020_0080 v007
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020_0080 v007

020_0030 v016
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020_0030 v016

020_0030 v015
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020_0030 v015

020_0030 v014
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020_0030 v014

020_0030 v013
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020_0030 v013

020_0030 v012
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020_0030 v012

020_0010 v003
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020_0010 v003

020_0010 v002
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020_0010 v002

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Shedding some light into that shady business

Oct. 6th, 2025
Production Log preview

As the month of October is finally upon us, we finally get serious about rendering. About 34 of our 58 shots received a first temp lighting to help us improve character shading and start thinking about the effects. Animation made big strides as well: There are only about a handful of shots with Critter left to animate (Of course there's plenty of background animation and effects missing!).

Andy Goralczyk
Andy Goralczyk Director

I've created lighting files for the entire first half of the film. This is mostly to preview the ongoing shading of the characters, as there's a lot of inconsistencies in the lighting itself. These will be ironed out in the coming month. I also had first conversations with our sound effects team and our composer who should start replacing our temp audio tracks hopefully very soon!

Singularity Edit v024
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Singularity Edit v024

060_dance - Lighting 001
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060_dance - Lighting 001

050_contact - Lighting 001
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050_contact - Lighting 001

040_edge - Lighting 001
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040_edge - Lighting 001

030_panic - Lighting 001
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030_panic - Lighting 001

020_ice - Lighting 001
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020_ice - Lighting 001

Rik Schutte
Rik Schutte Animator

Full on animation for this week! Dealt with a bunch of shots simultaniously where some of them required some feedback to be addressed and others just to start with. For the two sequences that got some new animation, sequence 070 and 080 were being worked on. I'll continue on 080 and add some animation there. But we're getting there, slowly but steadily.

seq080: first 2 shots
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seq080: first 2 shots

Seq 070: Jelly fish gets blasted
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Seq 070: Jelly fish gets blasted

Pablo Fournier
Pablo Fournier Animator

This week I focus on finishing the shots I was working on the week before

050_0080-anim-v002
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050_0080-anim-v002

050_0070-anim-v003
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050_0070-anim-v003

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

This week was mostly about finally getting the "tendril" prop into shots, setting up new shots with it and addressing feedback on the climatic shot.

090_0110 v002
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090_0110 v002

090_0100 v002
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090_0100 v002

090_0080 v003
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090_0080 v003

090_0080 v002
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090_0080 v002

090_0070 v007
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090_0070 v007

090_0070 v006
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090_0070 v006

090_0070 v005
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090_0070 v005

090_0070 v004
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090_0070 v004

090_0070 v003
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090_0070 v003

090_0060 v003
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090_0060 v003

090_0050 v003
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090_0050 v003

090_0040 v003
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090_0040 v003

090_0030 v004
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090_0030 v004

090_0020 v003
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090_0020 v003

020_0090 v007
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020_0090 v007

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Julien Kaspar
Julien Kaspar 3D Artist

There are still various small tasks for the film production that I am helping out with. These mostly relate to the ending so spoilers ;)

One - Planet Stages
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One - Planet Stages


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