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Production Logs

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"As many eyes as humanly possible"

July 28th, 2025
Production Log preview

We start designing the background creatures as "One" gets finalized. Critter's rig is being tested rigorously by the animators. Meanwhile, two sets for the ending of the film start taking shape.

Julien Kaspar
Julien Kaspar 3D Artist

The focus was on 'One' and his eye region. But there was also plenty of other progress on his general design and fine tweaking of 'Critter'.

One - Eye Region Retopo #1
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One - Eye Region Retopo #1

One - Refined Eye Region
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0:52

One - Refined Eye Region

Hjalti Hjalmarsson
Hjalti Hjalmarsson Animator & Layout Artist

This week I tested the early version of Critter's rig as much a possible to give feedback. I went over the current version of the film and cherry-picked poses that felt important to try out and tried to replicate them with the rig. I also made some swimcycles using the rig, both calm and panicked.

Critter swimcycle - Panic 05
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0:01

Critter swimcycle - Panic 05

Critter swimcycle - Panic 04
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Critter swimcycle - Panic 04

Critter swimcycle - Panic 03
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Critter swimcycle - Panic 03

Critter swimcycle - Panic 02
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Critter swimcycle - Panic 02

Critter swimcycle - Panic 01
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0:02

Critter swimcycle - Panic 01

Critter swimcycle - Calm 06
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0:02

Critter swimcycle - Calm 06

Critter swimcycle - Calm 05
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0:08

Critter swimcycle - Calm 05

Critter swimcycle - Calm 04
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0:04

Critter swimcycle - Calm 04

Critter swimcycle - Calm 03
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Critter swimcycle - Calm 03

Critter swimcycle - Calm 02
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Critter swimcycle - Calm 02

Critter swimcycle - Calm 01
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0:02

Critter swimcycle - Calm 01

Critter poses 01 (rig testing)
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0:06

Critter poses 01 (rig testing)

Show More
Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

I mostly worked on the design and sculpts of secondary creatures that populate the ice belt and did paintovers for One and Critter.

Critter - Inner Body Rough Sculpt
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Critter - Inner Body Rough Sculpt

Critter - Paintover for Shading
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Critter - Paintover for Shading

One - Eye paintover
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One - Eye paintover

Background Creatures - Rough Sculpt Designs
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0:57

Background Creatures - Rough Sculpt Designs

Background Creatures - Scribble Designs
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Background Creatures - Scribble Designs

Simon Thommes
Simon Thommes Technical Artist

I spent most of this week (besides fighting with bugs) working more on the shading of Critter. We're in the process of layering more and more elements to make the shading look painterly and nice.

Portal based Brushstrokes
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Portal based Brushstrokes

Critter- Animated Shading Test Render
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0:03

Critter- Animated Shading Test Render

Demeter Dzadik
Demeter Dzadik

More Critter, now and for the foreseeable future.

Eyelids attempt 3
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0:51

Eyelids attempt 3

Face Lattice
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0:44

Face Lattice

IK Limb Roots
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0:31

IK Limb Roots

Ears
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0:41

Ears

Eyelids attempt 2
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0:29

Eyelids attempt 2

Eyelids attempt 1
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0:37

Eyelids attempt 1

Andy Goralczyk
Andy Goralczyk Director

This week I was testing Critter's shading in the environment as well as blocking out various sets for the ending of the film. (Spoilers!)

Ice Belt - Shading with Critter
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0:14

Ice Belt - Shading with Critter

Underwater environment 01
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0:12

Underwater environment 01

Ocean Island environment 01
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0:05

Ocean Island environment 01


Look Development begins

July 21st, 2025
Production Log preview

Simon joins the team with some cool Look Development and shading tests. We try to assemble a first shot, Critter's rig gets tested and One - the Giant Fluffy Jelly is looking more detailed than ever!

Simon Thommes
Simon Thommes Technical Artist
Andy Goralczyk

I finally also jumped on the project to help with the visual exploration/look development. For now I added some shading effects to nudge the look of the ice belt set in the right direction and started doing an initial shading pass on Critter, to see where we can take that. It's looking very psychedelic space gummy bear right already!

Critter Shading - First Pass
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0:41

Critter Shading - First Pass

Critter Shading - Parallax Texture
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1:31

Critter Shading - Parallax Texture

Ice Belt - Shading Layers
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0:36

Ice Belt - Shading Layers

Ice Belt - Shading with Brushstrokes
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0:24

Ice Belt - Shading with Brushstrokes

Andy Goralczyk
Andy Goralczyk Director
Simon Thommes
Julien Kaspar

This week our goal is to get a 'shot' of the film as final as possible, which is always a magical moment in any production. I supported Simon's shading endeavors by providing an initial pass of brush strokes for the massive Ice Shard library. Additionally I wanted to do some tests with Blender's dynamic paint system to come up with a 2.5D paint-smearing effect that can be layered into the background of our shots to mimic a watercolor look.

Smoke sim paint smear effect 2
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Smoke sim paint smear effect 2

Smoke sim paint smear effect 1
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Smoke sim paint smear effect 1

Ice Belt - Shading with Brushstrokes 2
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0:24

Ice Belt - Shading with Brushstrokes 2

Dynamic paint test - Blender file
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Dynamic paint test - Blender file

Dynamic paint test 3
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0:08

Dynamic paint test 3

Dynamic paint test 2
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Dynamic paint test 2

Dynamic paint test 1
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0:08

Dynamic paint test 1

Tendril Swarm Test
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0:12

Tendril Swarm Test

Julien Kaspar
Julien Kaspar 3D Artist

The sculpting was mainly about refining the general proportions and idea of the body elements around the cap and eyes and the long bok-choy like drapes extruding from One.

One - More Design Sculpting
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One - More Design Sculpting

Vivien Lulkowski
Vivien Lulkowski Art Director
Julien Kaspar

I explored eye designs and started a new massive painting of One. I also created some watercolor textures that we can use for the move, that I used in the bg and on One's leafy tentacles.

One - Concept painting WIP
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One - Concept painting WIP

One - eyes exploration 2
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One - eyes exploration 2

Demeter Dzadik
Demeter Dzadik

More Critter body rig feedback, and unexpected add-on maintenance due to Blender 5.0 changing how add-on properties are accessed and written.

Critter Feedback round 2
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3:21

Critter Feedback round 2


Cosmic Kale

July 14th, 2025
Production Log preview

We dissect the jellifish body of "One" into pieces and try to finalize its proportions.

Andy Goralczyk
Andy Goralczyk Director
Julien Kaspar
Vivien Lulkowski

The Ice Belt set is ready for lookdev and can even be put in shots for test renders. I also did some test renders with Julien's Jellyfish sculpt to get an idea of the look of the character.

Ice Belt set automatic rigging and shot building
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0:24

Ice Belt set automatic rigging and shot building

Ice belt set - test render (critter runs for his life)
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0:08

Ice belt set - test render (critter runs for his life)

Ice belt set - test render (overhead shot)
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0:06

Ice belt set - test render (overhead shot)

One - lookdev tests
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One - lookdev tests

Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk
Julien Kaspar

This week I continued on exploring One alongside the 3D progress on the character.

One - sideview concept
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One - sideview concept

Demeter Dzadik
Demeter Dzadik

I started on Singularity this week, as Critter landed on my desk, begging to be rigged. I decided to do a semi-random livestream on YouTube, so everyone could see me figure out how to rig a monster creature with pretty much no plan going into it. The result was promising, but far from final! You can find a link to the livestream recording inside the post.

Critter feedback round 1
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0:30

Critter feedback round 1

First rigging attempts!
0:58

First rigging attempts!


Spacey Jelly

July 7th, 2025

Character design for One - the giant space jellyfish - is taking shape as we prepare sets for the shot building process.

Julien Kaspar
Julien Kaspar 3D Artist

I started working together with Vivien and Andy on figuring out the general design of One, the giant jellyfish-planet being.

One - Exploration Sculpt
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One - Exploration Sculpt

Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk
Julien Kaspar

This week I started to properly explore the massive jellyfish creature, that takes up a lot of the screen time and space of this short film!

One - speedy concept
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One - speedy concept

One - Making eye contact concept
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One - Making eye contact concept

Andy Goralczyk
Andy Goralczyk Director

I'm still working on getting the set file of the Ice Belt ready for shot building and animation. I've spent most of my time this week sculpting ice shards and writing a script to automate rigging hundreds of shards.

Ice Belt set building - re-organizing and sculpting
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1:14

Ice Belt set building - re-organizing and sculpting

Ice Shards WIP sculpting file
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Ice Shards WIP sculpting file

Simon Thommes
Simon Thommes Technical Artist

My first small task kicking off work on Singularity was creating a simple setup for Julien to create frilled tendrils using curves.

Tendril Setup Geometry Nodes
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Tendril Setup Geometry Nodes


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