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Course

Blender for 3D Printing
feed Course Overview
Introducing Blender keyboard_arrow_down
  1. 01

    01 - The Blender Interface

    Free
  2. 02

    02 - Manipulating Objects

    Free
  3. 03

    03 - Editing Shapes

    Free
  4. 04

    04 - Using Modifiers

  5. 05

    05 - Making 3D Text

  6. 06

    06 - Exporting Your Model

Coloring Models keyboard_arrow_down
  1. 01

    07 - Vertex Coloring

  2. 02

    08 - UV Unwrapping

  3. 03

    09 - Texture Painting

  4. 04

    10 - External Textures

  5. 05

    11 - Baking Textures

Checks and Fixes keyboard_arrow_down
  1. 01

    12 - Scale & Measurements

  2. 02

    13 - Making Your Object Manifold

  3. 03

    14 - Checking Wall Thickness

  4. 04

    15 - Fixing Wall Thickness

  5. 05

    16 - Distorted Faces & Sharp Edges

  6. 06

    17 - Overhangs And Support

  7. 07

    18 - Making An Object Hollow

Making Sintel Printable keyboard_arrow_down
  1. 01

    19 - Introduction

  2. 02

    20 - Checking the Render

  3. 03

    21 - Posing the Character

  4. 04

    22 - Cleanup

  5. 05

    23 - Baking & Hair

  6. 06

    24 - Finishing & Exporting

Assets keyboard_arrow_down
  1. insert_drive_file

    3D printable Bunny

    visibility_off
  2. insert_drive_file

    Blu

    visibility_off
  3. insert_drive_file

    Dorus

    visibility_off
  4. insert_drive_file

    Gree

    visibility_off
  5. insert_drive_file

    Jip

    visibility_off
  6. insert_drive_file

    Lisa

    visibility_off
  7. insert_drive_file

    Sintel

    visibility_off
  8. insert_drive_file

    Stag

    visibility_off

Course

Blender for 3D Printing
Introducing Blender keyboard_arrow_down
  1. 01

    01 - The Blender Interface

    Free
  2. 02

    02 - Manipulating Objects

    Free
  3. 03

    03 - Editing Shapes

    Free
  4. 04

    04 - Using Modifiers

  5. 05

    05 - Making 3D Text

  6. 06

    06 - Exporting Your Model

Coloring Models keyboard_arrow_down
  1. 01

    07 - Vertex Coloring

  2. 02

    08 - UV Unwrapping

  3. 03

    09 - Texture Painting

  4. 04

    10 - External Textures

  5. 05

    11 - Baking Textures

Checks and Fixes keyboard_arrow_down
  1. 01

    12 - Scale & Measurements

  2. 02

    13 - Making Your Object Manifold

  3. 03

    14 - Checking Wall Thickness

  4. 04

    15 - Fixing Wall Thickness

  5. 05

    16 - Distorted Faces & Sharp Edges

  6. 06

    17 - Overhangs And Support

  7. 07

    18 - Making An Object Hollow

Making Sintel Printable keyboard_arrow_down
  1. 01

    19 - Introduction

  2. 02

    20 - Checking the Render

  3. 03

    21 - Posing the Character

  4. 04

    22 - Cleanup

  5. 05

    23 - Baking & Hair

  6. 06

    24 - Finishing & Exporting

Assets keyboard_arrow_down
  1. insert_drive_file

    3D printable Bunny

  2. insert_drive_file

    Blu

    Free
  3. insert_drive_file

    Dorus

  4. insert_drive_file

    Gree

  5. insert_drive_file

    Jip

  6. insert_drive_file

    Lisa

  7. insert_drive_file

    Sintel

  8. insert_drive_file

    Stag

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Checks and Fixes

14 - Checking Wall Thickness

24th September 2015

info License: CC-BY
flag Report Problem

Published by

Francesco Siddi

If your 3D model is too thin, it cannot support its own weight. In this lesson we look at 5 methods to check your models.

1 Comments

Join to comment publicly.

Jimmer Sivertsen

3rd August 2017 - 20:02

Thanks for sharing this. I've been using the 3D Print Tool for a bit, but mesh debug looks useful.

To highlight the practical use of thickness for others - if you're using a FDM printer, it has a metal hot-end where the filament is extruded. The hot-end’s hole is the minimum amount of plastic it can push out at one time. If it is .5mm, that’s the minimum thickness to use in your models. If you are printing with a service, you might want to check with them on what wall thickness they can print. (This is different than “layer height”, which has nothing to do with Blender.)

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