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Blender Studio Rigging Tools
CloudRig: Intro
  1. 01

    Introduction

    Free
  2. 02

    Customization

    Free
CloudRig: Component Types
  1. 01

    cloud_chain (Chain: Toon)

  2. 02

    cloud_fk_chain (Chain: FK)

  3. 03

    cloud_ik_chain (Chain: IK)

  4. 04

    cloud_limb (Limb: Generic)

  5. 05

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  6. 06

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  7. 08

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  8. 09

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  9. 10

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  10. 12

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  1. 01

    Parent Switching & Constraint Relinking

  2. 02

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  3. 03

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Demeter Dzadik
Demeter Dzadik Author
License CC-BY
Report Problem
CloudRig: Component Types

cloud_ik_chain (Chain: IK)

In this one I go over how CloudRig lets you easily generate IK chains with IK/FK switching and snapping and IK stretching.

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13 comments
Sebastian Villanueva
Sebastian Villanueva
July 22nd, 2023

Hi Demeter very nice tutorial, I really like working with rigify and this tools are pretty useful, btw I see you use a widget toggle tool, is that part of cloudrig or is it another tool? thanks!

Demeter Dzadik
Demeter Dzadik
July 24th, 2023

@Sebastian Villanueva It is a sort of secret feature in CloudRig, because I never quite got the design to be as good as I wanted, so I didn't advertise it, but it's in there. You just have to create a keybind for the operator pose.toggle_edit_widget.

Sebastian Villanueva
Sebastian Villanueva
July 26th, 2023

@Demeter Dzadik Ohh thanks, this will come pretty handy

Mogens Skjold
Mogens Skjold
Nov. 25th, 2022

Hi Demeter - I was wondering if there is a way to affect the pole vector when moving e.g. IK foot controls? The issue I'd like to prevent is the IK chain flipping. Is it possible to create a noflip IK setup with cloudrig, to make animation a little bit more easy for the animator?

Demeter Dzadik
Demeter Dzadik
Dec. 12th, 2022

@Mogens Skjold Hi! There is something like this possible, by setting the "IK Pole Follow" rig property of the limb to 1.0, which will make the IK pole parented to the IK control. This is 0.0 by default, to make it 1.0 by default you would have to do it through the post-generation script.

Utkarsh Agnihotri
Utkarsh Agnihotri
Aug. 22nd, 2022

Hi, I have one question regarding pole vector. For some reason, pole vector on my chain is stuck in one direction. If I rotate the axises, it doesn't follow the x or z axis to every angle. Do you know how can I fix it? Thanks!

Demeter Dzadik
Demeter Dzadik
Sept. 26th, 2022

@Utkarsh Agnihotri Hmm, it's a bit unclear, could it be that your chain is perfectly straight? IK chains need a slight kink in them to bias the bending towards some direction. Sorry for the late response! :S

Jorge Vásquez Pérez
Jorge Vásquez Pérez
Nov. 16th, 2023

@Demeter Dzadik @Utkarsh Agnihotri, I was having the exact same problem, and I can confirm that Demeter's solution worked for me.

fu233
fu233
May 15th, 2022

Hi, thanks for the great tutorial! After assigned the cloud_copy to the two parent bones, instead of  "Copy Parameters to selected", I could only find copy only parameters and copy type & Parameters at blender 3.1.2. Also, where is the toggle exit widget?

Demeter Dzadik
Demeter Dzadik
May 20th, 2022

@fu233 Copy Type & Parameters is what you need in this case. The Edit Widget operator has no default shortcut at the moment. I have it bound to Ctrl Shift E. The operator bl_idname is `

pose.toggle_edit_widget`.

labo digital
labo digital
May 11th, 2022

Hello, it's possible to export cloud rig for game engine ? thanks a lot for your job ;)

Demeter Dzadik
Demeter Dzadik
May 14th, 2022

@labo digital I don't think there is any easy way to transfer control rigs out of Blender into other software or vice versa. If you mean the deform rig, it should be possible as long as you don't use bendy bones, and some engines might also not be a fan of non-uniform scaling.

Steven Goodman
Steven Goodman
Dec. 18th, 2021

The parent switching is cool.

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