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Login Join Blender StudioEasyRigging for Animators
13th July 2016
info License: CC-BYPublished by
Video https://vimeo.com/channels/1100385/174428931 in #EasyRigging channel Download the Blender last build to test it https://builder.blender.org/download/
Daniel M. Lara (Pepeland) twitter.com/pepeland facebook.com/pepeland3D
3 Comments
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Jim Trim
13th July 2016 - 12:31
Wow, this is amazing... so much life!! I really look forward to seeing and trying these bones in (especially) facial rigging. I remember a Tangled talk few years back, which showed this kind of interconnectivity/ affect and movement through the mesh, (through less bones!). You pull one cheek bone and the corner of the moth moves too, as would in real life if i'm right..... Yay:D Also very much looking forward to the full short:)
Daniel Martinez Lara
13th July 2016 - 16:03
@Jim Trim: have you seen this? https://vimeo.com/channels/1100385/167102398 just a test
Jim Trim
13th July 2016 - 17:56
@Daniel M. Lara (Pepeland): Yep, looks very cool. The bendy bones look very intuitive for shaping the eyebrows here especially. I find the mouth/cheek area tricky (takes time), when it comes to getting exaggerated extremes, like an 'oooooooo' / suckerfish mouth:), and the cheek/chin to also all flow nicely, together.
With the body, I guess it's a case of whether you want to go full out Transylvania or keep things somehwere, not too weird, inbetween.