Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
"Vegetarian" Animation Feedback
"Look Friend" Animation Feedback
Animation Review: Cart Fighting
"Gran Dillama" Animation Feedback
Graph Editor Basics
Graph Editor Tools
Interfaz de Usuario
Navegación para Animación
Basicos de Animacion
Importar - Exportar Animacion
Constrains para Animación
Herramientas de Animación
Básicos del Graph Editor
Herramientas del Graph Editor
Bone Selection Sets - add-on walkthrough
Pose Library - add-on walkthrough
01. Blender 101 *OLD* 2.47!
03. Rattling Bones
04. Get in Role
05. Acting for Animators
07. Keys and Breakdowns
09. Walk in the Park
11. Arc Enemy
13. The Big Picture
Blender Animation Workflow
May 21st, 2019
In this video I'm going to cover how to create and manage collections.
Join to comment publicly.
Is there a reason you separate out the geometry collection from the armature collection? When trying to figure this out for myself, I make collections based off characters like "Spring", which would include both geometry and rig.
Hey *@Scott Petrovic*, I usually do it to be able to hide rigs quickly, but keeping the geometry, so I have a clean view of the model. Now there is a few new methods like hiding the overlays or just hiding the bones in the overlays menu
I was wondering what happened when I press 1, 2 or 3! Great Tip!