Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
"Vegetarian" Animation Feedback
"Look Friend" Animation Feedback
Animation Review: Cart Fighting
"Gran Dillama" Animation Feedback
Graph Editor Basics
Graph Editor Tools
Interfaz de Usuario
Navegación para Animación
Basicos de Animacion
Importar - Exportar Animacion
Constrains para Animación
Herramientas de Animación
Básicos del Graph Editor
Herramientas del Graph Editor
Bone Selection Sets - add-on walkthrough
Pose Library - add-on walkthrough
01. Blender 101 *OLD* 2.47!
03. Rattling Bones
04. Get in Role
05. Acting for Animators
07. Keys and Breakdowns
09. Walk in the Park
11. Arc Enemy
13. The Big Picture
You can join Blender Studio for €11.50/month and get access to all of our training & film content instantly!
Sept. 12th, 2016
Hjalti gives animation feedback to a video by Antonio Buch.
Here is the original video: https://vimeo.com/179034143
Join to comment publicly.
Superb, thoughtful, through, comprehensive... You are excellent. I was nicely reminded of key visual graphic composition understandings from my MFA training. Specifically the subtlety of watching awkward alignments, table edge to frame edge, glass level to far edge. We were always asked in life drawing to be wary of these juxtapositions as they tended to flatten the image at that point of intersection. Your comments on staging, flow and timing were clean, and important. I could go on, but enough for now. Just wanted to make sure someone gave YOU feedback for your fine work.
and thanks a lot for your work Hjalti Hjalmarsson ;)
Thanks for the feedback Hjalti! This was my attempt for 11second for February and it's my first try with cartoon so I ended up in-between realistic and cartoony styles. The bad news (for me) is that I did record a video reference, not sure how to handle that you thought I wasn't... :(
Your second "Buch" was the correct one by the way ;)
*@Forgotten Fantasies* Cute and great work!
It wouldn't let me add an edit and save, so, here is the addition..."More importantly, and challenging, you highlighted the emotional nuances of performance, even in animation, that help make a connection.
great feedback session, learned a lot, thanks & looking forward to see more
Hi Hjalmarsson, are you going to do another feedbacksession?
@mareal_evg: Hey Marco! :)
We didn't get as many submissions the last time as we had hoped which was a bit discouraging. It also seems like people are trying to tackle animations that are too advanced for their own skills, making feedback very difficult. For example if someone hasn't mastered animating a bouncing ball yet they really shouldn't be animating a full human character. Just like with any craft it's better to get a good understanding of the fundamentals and using those to advance a bit further, not in a massive rush.
I'd love to give feedback on simpler things also, like a bouncing ball or a walkcycle for a ball with two legs (and no arms or head). Those things are incredibly important to get right and would help aspiring animators a lot.
We've put it on hold for now but if there's a good amount of interest from the community then I'll definitely keep making them. :)
@hjaltihjalmarsson: Oh... ok. I am very intersted in feedback sessions, because you talk a lot about techniques that could help to animators, and we apply latter in our shots.. maybe.. a contest like 11sec club could help to push the idea. By the way I had been working in a 11sec club shot using blender characters...
Best Whises for the Agent 327 shortfilm!
@mareal_evg: maybe you should do feedback sessions on topics, and so let's say "this week bouncing' ball with character" and you give a month for people to do it, and then you do feedback in the best one by public votes and then by bf animators votes, then you start pumping up on the excercises week after week... though I don't know what do you expect and in the other hand, character animation isn't one of the communities biggest strengths which is why I wish you would continue on with your labour so you can strengthen the communities character animation work, latelly i keep seeing better designed, modeled and rendered characters, but rarely well animated unless they're animated by you and this isn't sucking up, it's plain truth.
I really wanted to participate with an animation done specifically for the feedback session because there is not much point getting feedback on an animation you did 3 years ago... or is there?... then again 2 weeks was too little time to do it and you didnt mention that it was going to be done again the two weeks later, i could have taken a month to do it, and on, if you make it a recurrent thing, people can think ahead, and get feedback before and then "earn" your feedback by presenting a well polished animation...
in any case, that's my grain of sand =)
@luciano: that was for @hjaltihjalmarsson
@luciano: Yup that's a good suggestion, set a specific task (like a bouncing ball) and give a specific deadline. Gonna have a talk with the cloud controllers about this. :)
@hjaltihjalmarsson: I think this would be great for animators, so I want to know if this is going to be done finally or not.. It would be great if you do what @Luciano said. One topic, and after 2 weeks or so, you chose the one with more likes or votes or whatever-method-you-want and review that one.
I think this is very interesting, but I didnt know about it, so I couldnt participate...Next time, please, annouce it in the main page with font size > 100 :)
The creators who share.