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Creature Factory 2

Creature Factory 2

Witness a complete shot being created from start to end - by Blender artist Andy Goralczyk.

texturing compositing lighting modeling rigging concept retopology digital-painting shading sculpting

10

Chapters

46

Videos

13h 31m

Videos Duration

$ 17 / month

Join today!

Creature Factory 2 is the second installment of the original Open Movie Workshop DVD produced in 2009. However, this is not a simple refresh, it's an entirely different workflow.

Like the first part of the series, Creature Factory 2 is not meant to be a simple follow-along tutorial. Instead we witness an inspiring creative process from start to finish.

About Andy Goralczyk

As a Blender 3D artist, Andy was responsible for much of the compositing and lighting for Elephants Dream, Big Buck Bunny, Tears Of Steel, Caminandes 2, and Cosmos Laundromat. He is currently working full time for Blender Institute.


Content Overview

01 - First steps
  1. 01

    Introduction

    Free
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map
  1. 01

    Simple Wrinkles

    Free
  2. 02

    Preparation and Skin Direction

    Free
  3. 03

    Creating a Stencil Texture for Scales

    Free
  4. 04

    Working with Stencil Textures

    Free
  5. 05

    Detailing the Head

    Free
  6. 06

    Mouth and Tongue

    Free
  7. 07

    More Details!

    Free
  8. 08

    Fixing Seams Artifacts

    Free
  9. 09

    Hands and Feet

    Free
  10. 10

    Fine Details and Finalizing

    Free
07 - Color and Specular Map
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render
  1. 01

    Turntable Light Setup

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