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Workshop

Creature Factory 2
feed Workshop Overview
01 - First steps keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting keyboard_arrow_down
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology keyboard_arrow_down
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh keyboard_arrow_down
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging keyboard_arrow_down
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map keyboard_arrow_down
  1. 01

    Simple Wrinkles

    Free
  2. 02

    Preparation and Skin Direction

    Free
  3. 03

    Creating a Stencil Texture for Scales

    Free
  4. 04

    Working with Stencil Textures

    Free
  5. 05

    Detailing the Head

    Free
  6. 06

    Mouth and Tongue

    Free
  7. 07

    More Details!

    Free
  8. 08

    Fixing Seams Artifacts

    Free
  9. 09

    Hands and Feet

    Free
  10. 10

    Fine Details and Finalizing

    Free
07 - Color and Specular Map keyboard_arrow_down
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup keyboard_arrow_down
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render keyboard_arrow_down
  1. 01

    Turntable Light Setup

Assets keyboard_arrow_down
  1. insert_drive_file Custom Brushes visibility_off
  2. insert_drive_file Artwork visibility_off
  3. insert_drive_file Files visibility_off

Workshop

Creature Factory 2
01 - First steps keyboard_arrow_down
  1. 01

    Introduction

    Free
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting keyboard_arrow_down
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology keyboard_arrow_down
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh keyboard_arrow_down
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging keyboard_arrow_down
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map keyboard_arrow_down
  1. 01

    Simple Wrinkles

    Free
  2. 02

    Preparation and Skin Direction

    Free
  3. 03

    Creating a Stencil Texture for Scales

    Free
  4. 04

    Working with Stencil Textures

    Free
  5. 05

    Detailing the Head

    Free
  6. 06

    Mouth and Tongue

    Free
  7. 07

    More Details!

    Free
  8. 08

    Fixing Seams Artifacts

    Free
  9. 09

    Hands and Feet

    Free
  10. 10

    Fine Details and Finalizing

    Free
07 - Color and Specular Map keyboard_arrow_down
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup keyboard_arrow_down
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render keyboard_arrow_down
  1. 01

    Turntable Light Setup

Assets keyboard_arrow_down
  1. insert_drive_file Custom Brushes
  2. insert_drive_file Artwork
  3. insert_drive_file Files Free

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05 - Rigging

Eyeblink Shape Keys

Sept. 24th, 2015

info License: CC-BY
Report Problem
Francesco Siddi
Francesco Siddi Publisher

Turning the eye target into a simple blink control using shape keys and drivers.

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