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A Quick Concept
Detailing Hands and Feet
Order into Chaos
Mouth and Teeth
Arms, Feet, and Back
Fixing Errors and Wrapping Up
Baking and Displacing
Fixing Eyes and Sockets
Deformation and Weight Painting
Eyeblink Shape Keys
Custom Bone Shapes
Fixing the Jaw
Preparation and Skin Direction
Creating a Stencil Texture for Scales
Working with Stencil Textures
Detailing the Head
Mouth and Tongue
Fixing Seams Artifacts
Hands and Feet
Fine Details and Finalizing
Blocking Out the Body
First Detail Pass
Veins and Blood Vessels
Baking the Final Color Map
Turntable Light Setup
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07 - Color and Specular Map
Sept. 24th, 2015
Learn about the specular map.
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is there a specular tutorial fo r2.8 by any chance?
I don't really recognize a lot of these nodes
*@john wolfe* Most of this setup was just a workaround to display the specular in the viewport. In 2.8 you don't have to do anything, Blender should just interpret your Cycles material in LookDev mode.
Lukas recently made a great tutorial about texturing in LookDev: https://cloud.blender.org/p/fantasy-vehicle-creation/5cb874b149462032b3be20ef
Also, Julien gave a good overview: https://cloud.blender.org/p/spring/5b3b44415eab7f35f3910fc8
*@Andy Goralczyk* THANK YOU FOR YOUR REPLY. will check em out