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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Workshop
Creature Factory 2
01 - First steps
  1. 01

    Introduction

    Free
  2. 02

    A Quick Concept

  3. 03

    Base Mesh

02 - Sculpting
  1. 01

    Multires

  2. 02

    Dynamic Topology

  3. 03

    Detailing Hands and Feet

03 - Retopology
  1. 01

    Getting Started

  2. 02

    Order into Chaos

  3. 03

    Mouth and Teeth

  4. 04

    Arms, Feet, and Back

  5. 05

    Fixing Errors and Wrapping Up

04 - Finalizing the Mesh
  1. 01

    UV Unwrapping

  2. 02

    Baking and Displacing

  3. 03

    Fixing Eyes and Sockets

  4. 04

    Last Corrections

05 - Rigging
  1. 01

    Basic Bones

  2. 02

    Footroll Setup

  3. 03

    Palm Control

  4. 04

    Tidying Up

  5. 05

    Knee Target

  6. 06

    Finger Setup

  7. 07

    Eye Setup

  8. 08

    Mirroring Gruntwork

  9. 09

    Deformation and Weight Painting

  10. 10

    Eyeblink Shape Keys

  11. 11

    Custom Bone Shapes

  12. 12

    Fixing the Jaw

06 - Bump Map
  1. 01

    Simple Wrinkles

    Free
  2. 02

    Preparation and Skin Direction

    Free
  3. 03

    Creating a Stencil Texture for Scales

    Free
  4. 04

    Working with Stencil Textures

    Free
  5. 05

    Detailing the Head

    Free
  6. 06

    Mouth and Tongue

    Free
  7. 07

    More Details!

    Free
  8. 08

    Fixing Seams Artifacts

    Free
  9. 09

    Hands and Feet

    Free
  10. 10

    Fine Details and Finalizing

    Free
07 - Color and Specular Map
  1. 01

    Eyes

  2. 02

    Blocking Out the Body

  3. 03

    First Detail Pass

  4. 04

    Veins and Blood Vessels

  5. 05

    Baking the Final Color Map

  6. 06

    Specular Map

08 - Material Setup
  1. 01

    Body

  2. 02

    Eyes

09 - Final Render
  1. 01

    Turntable Light Setup

Assets
  1. Custom Brushes
  2. Artwork
  3. Files Free

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
07 - Color and Specular Map

Blocking Out the Body

Beginning broadly, with the body.

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