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Introduction
A Quick Concept
Base Mesh
Multires
Dynamic Topology
Detailing Hands and Feet
Getting Started
Order into Chaos
Mouth and Teeth
Arms, Feet, and Back
Fixing Errors and Wrapping Up
UV Unwrapping
Baking and Displacing
Fixing Eyes and Sockets
Last Corrections
Basic Bones
Footroll Setup
Palm Control
Tidying Up
Knee Target
Finger Setup
Eye Setup
Mirroring Gruntwork
Deformation and Weight Painting
Eyeblink Shape Keys
Custom Bone Shapes
Fixing the Jaw
Simple Wrinkles
Preparation and Skin Direction
Creating a Stencil Texture for Scales
Working with Stencil Textures
Detailing the Head
Mouth and Tongue
More Details!
Fixing Seams Artifacts
Hands and Feet
Fine Details and Finalizing
Eyes
Blocking Out the Body
First Detail Pass
Veins and Blood Vessels
Baking the Final Color Map
Specular Map
Body
Turntable Light Setup
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