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As discussed before, names refer to objects. Those objects have properties and functionality; what those are and what they can do are determined by the object's type.
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at 7.39: delta_location
is mentioned. the current entry for this in the API docs is: https://docs.blender.org/api/current/bpy.types.Object.html
the info is the same as shown in the slide. the trouble is, i am none the wiser. if someone can explain what the point of delta_location
is and point to some use cases, i would be most grateful.
side note: if you are looking for info on API matters, make sure you search in https://docs.blender.org/api/current/index.html not the general Blender manual: https://docs.blender.org/manual/en/latest/ - the latter gives no useful results.
re 4K resolution mentioned at 4.27: to clarify (citing https://en.wikipedia.org/wiki/4K_resolution), 4K has two general meanings depending on whether delivery is for TV or cinema.
regarding aspect ratios, only 4K UHD is 16:9. the movie version is more complicated, because it can be either 1.9:1 (256:135) for DCI 4K full frame or other ratios depending on how it is cropped. when working with live action (eg blender is used for the scene backplates), it is important to be absolutely sure what resolution the camera is shooting.
Hello ! I love your videos and can't wait to finish this instructive series. Thank you Dr. Sybren ! There's a minor mistake at 5:31: words[1:3] should result ['slicing', 'bread']
@Amin Chouana: He purposely put that in there to see if we're paying attention :)
Hey Dr. Sybren. (I just had to use your awesome title) Using these small math snippets in the UI input fields is pure magic. How about keeping the math when pressing enter instead of substituting it with the evaluated result? It would be very useful and go a long way to make inputs behave parametrically.
@ejnaren: then you get into the domain of drivers, which do exactly that. It's not like that by default, just to keep things simple and performing well. Imagine evaluating these math expressions every time they're needed...
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