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Course

Scripting for Artists
feed Blender Versions
Videos keyboard_arrow_down
  1. 01

    Introduction & copy-pasting

    Free
  2. 02

    Names & Objects

  3. 03

    Stuff on Lists

  4. 04

    Data Types

  5. 05

    Collections: Mass-Rename of Objects

  6. 06

    Blender Collections

    Free
  7. 07

    For vs. While

    Free
  8. 08

    Your Own Operator

    Free
  9. 09

    From Script to Add-on

    Free
  10. 10

    User Interfaces

    Free
  11. 11

    Custom Properties

    Free
  12. 12

    Asset Linking

    Free
  13. 13

    Roast my Add-on

    Free
  14. 14

    The Roast of Nature Clicker

    Free
  15. 15

    Modal Operators

    Free
  16. 16

    Readability & Understandability

Tech keyboard_arrow_down
  1. 01

    Updating F-Curves

  2. 02

    Render 10,000 OBJ files

  3. 03

    Mass-Rename Bones & Vertex Groups

  4. 04

    Rendering from 'all' angles

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Tech

Mass-Rename Bones & Vertex Groups

16th August 2017

info License: CC-BY
flag Report Problem

Published by

Sybren A. Stüvel

This is the third video in a series of “tech videos” in which Sybren discusses concrete problems seen on Stack Exchange. This short video deals with the renaming of bones in armatures, and the corresponding vertex groups in meshes, in such a way that they can later be merged together without naming conflicts.

  • Using print() for progress reporting & testing
  • Iterating over child objects
  • Modifying bones & vertex groups
  • Use empty lines to delimit logical groups of code

Links from the video

  • The question on Stack Exchange
  • API documentation for vertex_groups
  • Example blend file: {attachment Invalid slug blend - should be a static_asset id}

The Slides

Slides are only visible to Blender Cloud susbcribers

1 Comments

Join to comment publicly.

Goran Lochert

25th December 2020 - 02:04

Hi, The attachment for blend file is invalid and it cannot be downloaded, can you please fix the link, the same goes from previous 2-3 videos, those also dont have blend files. Thanks.

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