Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Introduction & copy-pasting
Names & Objects
Stuff on Lists
Collections: Mass-Rename of Objects
For vs. While
Your Own Operator
From Script to Add-on
Roast my Add-on
The Roast of Nature Clicker
Readability & Understandability
Render 10,000 OBJ files
Mass-Rename Bones & Vertex Groups
Rendering from 'all' angles
June 11th, 2020
Modal operators! In this provisionally final episode of Scripting for Artists, Sybren shows how to create operators that can stay running for a longer period of time.
Join to comment publicly.
I'd love to see a video that goes over the code for switching a rig from FK to IK. The "switcher" code exists on the Rain character but it is a bit hard to understand for me :)
The creators who share.