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Introduction & copy-pasting
Names & Objects
Stuff on Lists
Collections: Mass-Rename of Objects
For vs. While
Your Own Operator
From Script to Add-on
Roast my Add-on
The Roast of Nature Clicker
Readability & Understandability
Render 10,000 OBJ files
Mass-Rename Bones & Vertex Groups
Rendering from 'all' angles
May 14th, 2020
It's roasting time! Sybren goes over the code of three add-ons and points out flaws, nastyness, and possible improvements.
And the links to the add-ons:
Join to comment publicly.
Hmm, seems like the "Roast my add-on" link, is linked to Asset Linking :(
*@Richard Lyons* Thanks, I've fixed it.
Hi Sybren, This goes slightly beyond the roast my add on, but I figured this is the best place to ask.
its a simple question:
Let's say I have 600 monkeys in a grid
Moving and manipulating them is just quite slow.
To speed it up I thought: Let's make it a single object, and make each monkey a child of its own bone. That way, its more like a character rig with vertices instead of all the overhead for objects.
Buuuuut.. do you think that would be worth using, or just plain stupid.
A simple: Stupid or Smart would suffice for me as an answer :-)
*@Henk Kok* I'm guessing here, because I don't know many details about your project. It may be a good idea to animate the objects by creating keyframes using Python. That way the (relatively slow) Python code only has to run once, and after that it's just regular Blender doing its animation work.
*@Sybren A. Stüvel* Fair enough, thank you!
Hi sir, could you make a tutorial on creating an Node-based addon? I mean I want to create an Add on that open a new Editor type based on my own Node System, not regarding to current node system(like shader or compositing). The comparison can be M-tree or Animation Node. thank you so much
*@nguyen duc tri* The video about modal operators was the last one I've made for now. I talk a little bit about custom node systems in a Blender Today live stream.
*@Sybren A. Stüvel* thank you so much! i found what I want!