Hmm, seems like the "Roast my add-on" link, is linked to Asset Linking :(
Sybren A. Stüvel
18th May 2020 - 09:22
*@Richard Lyons* Thanks, I've fixed it.
Henk Kok
18th May 2020 - 14:35
Hi Sybren, This goes slightly beyond the roast my add on, but I figured this is the best place to ask.
its a simple question:
Let's say I have 600 monkeys in a grid
Moving and manipulating them is just quite slow.
To speed it up I thought: Let's make it a single object, and make each monkey a child of its own bone. That way, its more like a character rig with vertices instead of all the overhead for objects.
Buuuuut.. do you think that would be worth using, or just plain stupid.
A simple: Stupid or Smart would suffice for me as an answer :-)
Sybren A. Stüvel
18th May 2020 - 18:22
*@Henk Kok* I'm guessing here, because I don't know many details about your project. It may be a good idea to animate the objects by creating keyframes using Python. That way the (relatively slow) Python code only has to run once, and after that it's just regular Blender doing its animation work.
Henk Kok
20th May 2020 - 09:37
*@Sybren A. Stüvel* Fair enough, thank you!
nguyen duc tri
14th June 2020 - 20:21
Hi sir, could you make a tutorial on creating an Node-based addon? I mean I want to create an Add on that open a new Editor type based on my own Node System, not regarding to current node system(like shader or compositing). The comparison can be M-tree or Animation Node. thank you so much
Sybren A. Stüvel
15th June 2020 - 11:03
*@nguyen duc tri* The video about modal operators was the last one I've made for now. I talk a little bit about custom node systems in a Blender Today live stream.
nguyen duc tri
5th July 2020 - 15:18
*@Sybren A. Stüvel* thank you so much! i found what I want!
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Richard Lyons
15th May 2020 - 19:45
Hmm, seems like the "Roast my add-on" link, is linked to Asset Linking :(
Sybren A. Stüvel
18th May 2020 - 09:22
*@Richard Lyons* Thanks, I've fixed it.
Henk Kok
18th May 2020 - 14:35
Hi Sybren, This goes slightly beyond the roast my add on, but I figured this is the best place to ask.
its a simple question: Let's say I have 600 monkeys in a grid Moving and manipulating them is just quite slow.
To speed it up I thought: Let's make it a single object, and make each monkey a child of its own bone. That way, its more like a character rig with vertices instead of all the overhead for objects.
Buuuuut.. do you think that would be worth using, or just plain stupid. A simple: Stupid or Smart would suffice for me as an answer :-)
Sybren A. Stüvel
18th May 2020 - 18:22
*@Henk Kok* I'm guessing here, because I don't know many details about your project. It may be a good idea to animate the objects by creating keyframes using Python. That way the (relatively slow) Python code only has to run once, and after that it's just regular Blender doing its animation work.
Henk Kok
20th May 2020 - 09:37
*@Sybren A. Stüvel* Fair enough, thank you!
nguyen duc tri
14th June 2020 - 20:21
Hi sir, could you make a tutorial on creating an Node-based addon? I mean I want to create an Add on that open a new Editor type based on my own Node System, not regarding to current node system(like shader or compositing). The comparison can be M-tree or Animation Node. thank you so much
Sybren A. Stüvel
15th June 2020 - 11:03
*@nguyen duc tri* The video about modal operators was the last one I've made for now. I talk a little bit about custom node systems in a Blender Today live stream.
nguyen duc tri
5th July 2020 - 15:18
*@Sybren A. Stüvel* thank you so much! i found what I want!