Set Building typically starts with linking in available assets from various blend files, instancing those into the scene, and positioning them nicely so that they can be picked up and placed. This is not a fun task, so perfect to automate with some scripting! In this episode of Scripting for Artists Sybren explains how to link data from different blend files, how to instance collections in the scene, and even covers the parsing of JSON files to separate the project-specific information from your add-on.
Wait ... did I see that correctly that you were able to start the python module from the terminal and get the Blender output like on the console?
@Alex Dumproff This comment system is way too trigger happy to post for my taste. ;) What I meant was: How did you get the system window output directly into the terminal vies of the VS Code window?
@Alex Dumproff Just start Blender from the terminal view.
@sybren The main thing I've not been able to wrap my mind around is creating an active tool. It would be great to get a tutorial on this. The template in the text editor "UI Tool Sample" is too simple. Specifically, it would be great to see how to implement a gizmo built with a combination of built-in gizmo shapes (arrow, circle, etc.) that are clicked and dragged on similar to the move tool or extrude tool.
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