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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Wing It!
2023
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2022
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2021
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2019
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Course
Toon Character Workflow
1: Concept Art
  1. 01

    Intro

    Free
  2. 02

    Concept Art

  3. Archibald Concept
2: Modeling
  1. 01

    Blender Basics

    Free
  2. 02

    File Setup

  3. 03

    The Body

  4. 04

    The Head, Hat and Scarf P.1

  5. 05

    The Head, Hat, and Scarf P.2

  6. 06

    The Face P.1

  7. 07

    The Face P.2

  8. 08

    Shape Keys Mouth

3: Rigging
  1. 01

    Rigify Rigging P.1

  2. 02

    Rigify Rigging P.2

  3. 03

    Rigify Rigging P.3

  4. 04

    Weight Painting

  5. 05

    Face Rigging P.1

  6. 06

    Face Rigging P.2

  7. 07

    Scarf Setup

4: Shading
  1. 01

    The Toon Shader P.1

  2. 02

    The Toon Shader P.2

  3. 03

    The Outline - Backface Culling

  4. 04

    Tune Up

  5. 05

    Rendering

5: Animation
  1. 01

    Intro

  2. 02

    Basics of Animation in Blender

  3. 03

    Walk Cycle P.1

  4. 04

    Walk Cycle P.2

  5. 05

    Walk Cycle P.3

  6. 06

    Advanced Animation Dissection

Assets
  1. Archibald Free
  2. Archibald Concept Art

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
2: Modeling

The Body

In this video we will be beginning the modeling process of our character. Starting with the body allows us to have a solid foundation for our character while we learn about the mirror modifier, extrude tool, and many others to help us with our modeling process.

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14 comments
Decorated Garage Table Animations
Decorated Garage Table Animations
Dec. 3rd, 2022

Im doing great so far. Just trying to get a feel for the program. But mine looks awesome!!

David Gonzalez
David Gonzalez
Sept. 19th, 2021

. . . kept the default cube. I see you're a man of culture as well.

royals4630
royals4630
Aug. 22nd, 2020

hey dillon? i'm making a simple toon biped with feet and hands named max. got any tip's?

Bart Van Springel
Bart Van Springel
March 3rd, 2019

Would be helpfull if he said what the shortcuts mean like, at 3:39 when he says hit B and then G, in 2.8 I don't get thesame result.

Andre Germain
Andre Germain
March 9th, 2019

*@Bart Van Springel* There are a ton of UI changes in 2.8, folks doing this tutorial might want to stick with 2.79.

Bart Van Springel
Bart Van Springel
March 31st, 2019

*@Andre Germain* Thanks for the reply, I hope there will be courses soon for 2.8 ^^

Keith  Behrens
Keith Behrens
July 20th, 2017

Hi Dillon Gu, your tutorial is awesome and I am doing great so far. I struggle with the arms and shoulders part at 14:00 in 'The Body' part, I need a little help.

Dillon Gu
Dillon Gu
July 24th, 2017

@kbehrens44: Glad you like it! What exactly are you having trouble with for the arms and shoulders? Maybe I can help :)

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Dillon Gu
Dillon Gu
Nov. 8th, 2017

@Keith Behrens: Ah yes, it sounds to me like you might have your Mirror modifier and Armature modifier in the wrong order. Try moving them up and down (Mirror should be above Armature) in the modifier stack using the arrow buttons in the top right hand corner of the modifier itself.

Keith  Behrens
Keith Behrens
Sept. 25th, 2017

@dillon.w.gu: Hi Dillon, I am pretty far with the Toon Character Workflow tutorial but I picked up a problem with my snowman's body later on in the Weight Painting part. When I move the snowman's arm in pose mode he splits right in the middle of his body and I can see through him; where did I go wrong? Could I send you a screenshot of my snowman?

Keith  Behrens
Keith Behrens
July 24th, 2017

@dillon.w.gu: I kinda figured out the problem, I will let you know when I have any further problems in the next tutorial.

Mauro Moro
Mauro Moro
Dec. 28th, 2016

Hi Dillon, wanderful tutorial, I got an issue at minute 2.27, actually switching to wireframe (Z) does not let me select internal vertices of the rounded smoothed cube, I can select only the former cube vertices. where am I wrong?

Stephen Petersen
Stephen Petersen
Dec. 29th, 2016

@mauromoro: In the modifer the Triangle button above copy turns on and off the cage, is that what you mean?

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Dillon Gu
Dillon Gu
Jan. 6th, 2017

@mauromoro: so when you have a subsurf modifier on to round the cube, the internal vertices will not actually be editable yet until you press the "Apply' button on the modifier. Give it a try!

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