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The Head, Hat and Scarf P.1
The Head, Hat, and Scarf P.2
The Face P.1
The Face P.2
Shape Keys Mouth
Rigify Rigging P.1
Rigify Rigging P.2
Rigify Rigging P.3
Face Rigging P.1
Face Rigging P.2
The Toon Shader P.1
The Toon Shader P.2
The Outline - Backface Culling
Basics of Animation in Blender
Walk Cycle P.1
Walk Cycle P.2
Walk Cycle P.3
Advanced Animation Dissection
Archibald Concept Art
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20th December 2016
Here we will build off of the base material we made last time, adding our own colors to each tone and adjusting for each part of the character.
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8th January 2021 - 22:01
I tried to follow this tutorial on 2021 but it is not compatible with the version 2.9, you should update the shading part of this cause it is a great material. Thanks.
24th February 2021 - 01:07
@Juan Diaz Mora, Hello, to recreate to toon shader he used, you have to use the Shading Editor. By default you have the nodes (Principled BSDF)---->(Material Output) when you create a new material. You want to add the nodes Shader to RGB and ColorRamp between them like so. (Principled BSDF)-->(Shader to RGB)-->(ColorRamp)-->(Material Output).
25th February 2021 - 05:23
@Mike N thanks for the tip, I will try again!
22nd November 2017 - 11:04
This so helpful especially for making 2D sprites with 3D assets! Thanks man!
29th May 2018 - 21:18
Dillon can i send You a screen shot??
4th January 2019 - 13:13
Hi Dillan Can you show us how to set up the light so the shading works ?