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Time to start the rigging process. We begin with the body using the Rigify addon in Blender.
At 0:44 he's so happy but I have no idea how he's grabbing and manipulating the rig like that. I know he's in Pose view but do you have to specifically grab something in the rig? Or is he doing that in the original meta rig?
NM: I figured it out. I had my original meta rig parented. Doh!
not able to move only the arm on pose mode distorted character
I'm having a great deal of trouble with rigify. I'm not sure if something changed with it, but my rig is many colors and does not deflect as yours does in pose mode. In the video, you simply select the FK bones and rotate them but when I do that in my rig (with the green FK bones, the mesh does not deflect) however if i grab IK bones or joints, it does deflect. If anyone can help me sort out the operation of the new multicolored rig, itd be greatly appreciated. Thanks.
I just ran through your steps and my mesh is not "binding" to my bones. The weight map is blue. I'm a total noob so I'm sure I've missed a step could you help me out here.
@Jon Zelis: I am having this issue too
*@Jon Zelis* As pointed out by Nerses Chorekchyan File -> User Preferences -> File -> auto run python scripts has to be checked.<br> This solves a lot of problems.
@Joey Jachowski: @Jon Zelis: Are you guys using "Automatic Weights" when parenting your mesh to your Armature?
Hi Dillon. I'm having trouble at 0:35. When I try to try to parent the mesh to the armature, a bunch of the mesh disappears. What am I doing wrong? See a screen capture here: https://youtu.be/SCAxRthl0uA Thanks!
The same thing is happening for me too :/
@stone: thanks guys for figuring out...i should ve read the comments earlier...
@nchorekchyan: thanks.. I had the same issue
@nchorekchyan: had same issue ty for this
Figured it out, File -> User Preferences -> File -> auto run python scripts has to be checked @stone:
Great tutorial! :)
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