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Here we begin the face rig. Before we touch the shape keys, we want to first be able to deform the eyes and mouth however we want along the face. We will achieve this using a series of bones and bone constraints.
needs updating
I'm sorry... but I've been working on this for about a week... and so much of this instruction does not appear to apply to 3.4. Here Dillon is in Pose Mode placing a Damped Track constraint on a bone-inside-an-armature... I cannot for the life of me get the eyedropper tool to recognize the "Look" bone. Literally nothing happens. I can see "armature" in the drop down menu in the Damped Track Constraint Window... but I literally cannot select it. The program is just not functioning as described.
PLEASE UPDATE THIS, OR POINT ME TO A LEARNING RESOURCE THAT COVERS RIGGING WITH BLENDER 3 OR ABOVE.
@JC Weatherby Can't you do this by selecting the facial armature in the eyedropper tool and then selecting the bone you want to tie it to from the bone choices? I can make this in the 3.5 version with no problem!
the duplication of the eye bone is very confusing. can we get a better explaination please?
Sorry, but this step is absolute confusing. I try to follow this since hours. I deleted the eys and set them up again. It just didn`t work as explained. Probably I've just got lost between all the "I do this, no I do that, or no I do better this."
Hello Mr Gu, could you explain in more detail how you copied the bone.L into bone.R in the head please??
Your video are awesome since the beginning but this one it's actually pixel land in wireframe mode. Can you re-upload the video with less compression please ?
Why did you select mirror x on the armature rather than using a modifier? And why was it necessary to duplicate the bone if mirror on X is selected.
*@Jon Zelis*
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