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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
3: Rigging

Face Rigging P.1

Here we begin the face rig. Before we touch the shape keys, we want to first be able to deform the eyes and mouth however we want along the face. We will achieve this using a series of bones and bone constraints.

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9 comments
Jeremy L
Jeremy L
Aug. 2nd, 2023

needs updating

JC Weatherby
JC Weatherby
Jan. 15th, 2023

I'm sorry... but I've been working on this for about a week... and so much of this instruction does not appear to apply to 3.4.  Here Dillon is in Pose Mode placing a Damped Track constraint on a bone-inside-an-armature... I cannot for the life of me get the eyedropper tool to recognize the "Look" bone.  Literally nothing happens.  I can see "armature" in the drop down menu in the Damped Track Constraint Window... but I literally cannot select it.  The program is just not functioning as described.

PLEASE UPDATE THIS, OR POINT ME TO A LEARNING RESOURCE THAT COVERS RIGGING WITH BLENDER 3 OR ABOVE.

Toshinari Yanagi
Toshinari Yanagi
April 18th, 2023

@JC Weatherby Can't you do this by selecting the facial armature in the eyedropper tool and then selecting the bone you want to tie it to from the bone choices? I can make this in the 3.5 version with no problem!

soma pradhan
soma pradhan
Feb. 6th, 2022

the duplication of the eye bone is very confusing. can we get a better explaination please?

Michael Schwarz
Michael Schwarz
Dec. 22nd, 2020

Sorry, but this step is absolute confusing. I try to follow this since hours. I deleted the eys and set them up again. It just didn`t work as explained. Probably I've just got lost between all the "I do this, no I do that, or no I do better this."

Fundabit
Fundabit
April 6th, 2019

Hello Mr Gu, could you explain in more detail how you copied the bone.L into bone.R in the head please??

Rémi Lavolée
Rémi Lavolée
Oct. 25th, 2017

Your video are awesome since the beginning but this one it's actually pixel land in wireframe mode. Can you re-upload the video with less compression please ?

Jon Zelis
Jon Zelis
Oct. 19th, 2017

Why did you select mirror x on the armature rather than using a modifier? And why was it necessary to duplicate the bone if mirror on X is selected.

Fundabit
Fundabit
April 6th, 2019

*@Jon Zelis*

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