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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Toon Character Workflow
1: Concept Art
  1. 01

    Intro

    Free
  2. 02

    Concept Art

  3. Archibald Concept
2: Modeling
  1. 01

    Blender Basics

    Free
  2. 02

    File Setup

  3. 03

    The Body

  4. 04

    The Head, Hat and Scarf P.1

  5. 05

    The Head, Hat, and Scarf P.2

  6. 06

    The Face P.1

  7. 07

    The Face P.2

  8. 08

    Shape Keys Mouth

3: Rigging
  1. 01

    Rigify Rigging P.1

  2. 02

    Rigify Rigging P.2

  3. 03

    Rigify Rigging P.3

  4. 04

    Weight Painting

  5. 05

    Face Rigging P.1

  6. 06

    Face Rigging P.2

  7. 07

    Scarf Setup

4: Shading
  1. 01

    The Toon Shader P.1

  2. 02

    The Toon Shader P.2

  3. 03

    The Outline - Backface Culling

  4. 04

    Tune Up

  5. 05

    Rendering

5: Animation
  1. 01

    Intro

  2. 02

    Basics of Animation in Blender

  3. 03

    Walk Cycle P.1

  4. 04

    Walk Cycle P.2

  5. 05

    Walk Cycle P.3

  6. 06

    Advanced Animation Dissection

Assets
  1. Archibald Free
  2. Archibald Concept Art

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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3: Rigging

Face Rigging P.2

Continuing the face rig, we will be making sure that the shape keys work as intended, while at the same time learning how to use bones to drive them.

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