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Blender Studio Rigging Tools
CloudRig: Intro
  1. 01

    Introduction

    Free
  2. 02

    Customization

    Free
CloudRig: Component Types
  1. 01

    cloud_chain (Chain: Toon)

  2. 02

    cloud_fk_chain (Chain: FK)

  3. 03

    cloud_ik_chain (Chain: IK)

  4. 04

    cloud_limb (Limb: Generic)

  5. 05

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  6. 06

    cloud_spine (Spine: IK/FK)

  7. 08

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  8. 09

    cloud_copy (Bone Copy)

  9. 10

    cloud_tweak (Bone Tweak)

  10. 12

    cloud_lattice (Lattice)

    Free
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  1. 01

    Parent Switching & Constraint Relinking

  2. 02

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  3. 03

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  4. 04

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Add-on: Pose Shape Keys
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Demeter Dzadik
Demeter Dzadik Author
License CC-BY
Report Problem
CloudRig: Component Types

cloud_tweak (Bone Tweak)

This component type lets you modify things on a bone which was created by the generation process.

This is useful for getting more specific behaviour tweaks out of the generated rigs, but using too many of these can result in a messy metarig, so they should be used sparingly.

You can also use the post-generation script feature instead if you're familiar with python, and I would recommend doing so. This component type is a good alternative for people who aren't comfortable with Python.

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5 comments
Mahdi Anim
Mahdi Anim
Sept. 29th, 2024

Hi. I would like to express my gratitude for your efforts.I have encountered an issue in rigging using the Cloud-Rig, and I hope that you can provide some guidance. Specifically, I am seeking clarification on how to create controllers for the cloud-face-chain in the meta rig so that they appear in the Rig after generation, similar to the Rain character rig. Currently, I am only able to access the stretch controllers in the stretch layer.

Demeter Dzadik
Demeter Dzadik
Oct. 1st, 2024

@Mahdi Anim You can create a bone at the intersections of face chain bones and assign the Chain Anchor rig type. See here: https://studio.blender.org/pipeline/addons/cloudrig/cloudrig-types#chain-intersection

Also note though that Rain wasn't rigged with CloudRig, but her set-up was the ground work for what later became CloudRig. :)

Mahdi Anim
Mahdi Anim
Oct. 3rd, 2024

@Demeter Dzadik Hey, now I see thanks a lot. This was helpful, but there is one more thing. Does the Chain_Anchor_rig_type only work at the points where the chains intersect? What about the middle of the chain, where there's no intersection?

Pasang Bomjan
Pasang Bomjan
Aug. 1st, 2023

Hey, I tried to change the position of the root bone by using this rig-type in a separate bone but it just says that it can't find the bone named 'root'. It works when I try to tweak a stretch of def bone though. Do you have any idea what I may be doing wrong?

Demeter Dzadik
Demeter Dzadik
Aug. 2nd, 2023

@Pasang Bomjan Hmm, the root bone is a bit special because it's not created by any of the rig elements, but the generator itself... So I can see why the code is failing. But I guess one could argue that this is a bug. I made myself a very briefly worded report here: https://gitlab.com/blender/CloudRig/-/issues/111

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