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Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
1: Setup & Previz

FPS & Resolution

Something people don't always consider when starting a project, is that your resolution and frames per second choices can really impact the time needed to render animations.

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10 comments
Francesca
Francesca
Feb. 6th, 2025

to me, the video isn't loading. I don't know if it's my problem or the video. I am just letting you know

Terence Kearns
Terence Kearns
June 11th, 2022

Another consideration is upscaling in post - especially if the destination is youtube. YT has different quality settings for larger videos. I'd use something like Topaz Video AI or Davinci Resolve Studio to double the frame frame size (4x as many pixels).

CornerStudio
CornerStudio
Sept. 15th, 2017

Very informative for me. Thank you so much.

Chris Offner
Chris Offner
April 4th, 2017

More pixels and more frames means longer render times... let me write that down... ;)

Midge Sinnaeve
Midge Sinnaeve
April 4th, 2017

@chrisoffner3d: Haha, fair enough. :D

Show more replies
David mcsween
David mcsween
April 7th, 2017

@mantissa: having said all that I guess I will be using the viewport renderer in 2.8 more ;-) Hope it gets to have an input node in the compositor.

Midge Sinnaeve
Midge Sinnaeve
April 7th, 2017

@3pointedit: True indeed :)

David mcsween
David mcsween
April 7th, 2017

@mantissa: True, but you've never had better quality vectors and you could render just edge occlusions to fill those dodgy boundaries. Still be faster.

Midge Sinnaeve
Midge Sinnaeve
April 6th, 2017

@3pointedit: That tends to look a little off though, Optical Flow has always sounded great in theory. :D

David mcsween
David mcsween
April 6th, 2017

@chrisoffner3d: Thats why I want Optical Flow in Blender, render fewer frames at higher quality then interpolate using rendered vector pass.

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