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An overview of basic camera control in Blender.
Learn how to use you camera more effectively to tell a story with your shot composition.
wooow the E then select the object was a real game changer
There's a really cool little addon called "Right Mouse Navigation" which allows you to move around a bit more like Unreal Engine editor when you hold down the right mouse button. It doesn't interfere with normal blender navigation. I wouldn't be without it now.
...or I'm making a mistake ;)
as it has been reported in other forums, the ctrl alt 0 doesn't seem to work, at least not in 2.91
@Philipp Aubert Hmm, I still use it every day. (Up to 2.93 atm) Maybe there's a OS shortcut getting in the way?
Nice, thanks for the camera shortcuts!
@2:43 you state that you have your camera's rotation set to rotate around the selected object. Where do you set that?
*@Never Before Studios* In the User Preferences, under Navigation enable "Orbit Around Selection"
I needed this explained this way so much! Thanks!
I'm not sure how I can enable the depth of field on the final render. The camara have 80 focal lenght setting, the most distante objects is blured 3d view port but at the final render the depth of field doesn't seem's to work.
@ald.lopez: I think you need to use the compositor. The post shows how. https://blender.stackexchange.com/questions/71563/depth-of-field-is-not-being-rendered-in-blender-internal
@Stephen Petersen: Thx thas was super useful
This has been very information dense and helpful so far
The model in the reference file is really small. I can't seem to get the camera to focus like the video is explaining.
@lilgreasyelf: Which property are you using to control the depth of field, f-stop or radius?
@mantissa: Thanks for the reply and help. Sorry I didn't see this until now. I've actually moved on/back to a different tutorial because I think this might be past my skill level right now. But when I get back here, I'll get back to you!
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