Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Blender Motion Graphics
Trailer
  1. 01

    Trailer - Blender Motion Graphics

    Free
Intro & Reference Videos
  1. 01

    Intro Video (Watch this first!)

    Free
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

  2. 02

    Quick Camera Rig

3: Creating the Look
  1. 01

    Creating Interesting Lighting with Basic Techniques

  2. 02

    Procedural Mesh Effects with Modifiers

  3. 03

    Shading with Modifiers

  4. 04

    Creative Color Management

4: Title Workflow
  1. 01

    Quick Basic Titles

  2. 02

    Dynamic Text Rig

  3. 03

    Shading the Titles

5: Rendering the Project
  1. 01

    GI & Clamping

  2. 02

    CPU vs GPU Rendering

  3. 03

    Batch & Farm Rendering

6: Compositing & Finishing
  1. 01

    Basic Compositing Tricks

  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

  2. 02

    Trail Variations

Source Files
  1. Blenderman Previz Assets
  2. Blenderman Source Files
  3. Technique Shots Source Files
Renders
  1. Blenderman Renders (Pt. 1)
  2. Blenderman Renders (Pt. 2)
  3. Blenderman Renders (Pt. 3)
  4. Technique Renders

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
3: Creating the Look

Procedural Mesh Effects with Modifiers

Blender's modifiers are powerful tools for creating complex mesh effects. Try thinking outside the box when applying them to your models. You'd be surprised at all of the crazy combinations you can make and animate.

Join to leave a comment.

19 comments
Christoph Duyster
Christoph Duyster
March 31st, 2024

great tutorial! love the UV trick to mask on any axis!!

Aaron Belchamber
Aaron Belchamber
Sept. 1st, 2022

That is super cool.

The Mad Philosopher
The Mad Philosopher
July 25th, 2020

This is an excellent video! I learned a great deal. Two things I love about it: (1) you get right to the point and (2) that you emphasize explaining your thought process rather than the specific procedures for achieving the effect. After watching this, I feel as if it made something click about the modifier stack for me which opened up new creative possibilities with Blender that I hadn't even considered before. Great job. Thanks a ton!

Midge Sinnaeve
Midge Sinnaeve
July 27th, 2020

*@The Mad Philosopher* Awesome!

Marshall
Marshall
May 4th, 2020

How could one use this method but keep their model looking smooth? Turning the Split Angle field on the Edge Split modifier to zero lets me use the Smooth modifier to get the model to disappear completely, but it makes the model look like it's shaded flat. Selecting shade smooth doesn't work and I can't get a subdivision surface modifier to work.

Midge Sinnaeve
Midge Sinnaeve
May 23rd, 2020

*@Marshall* You could also look in to two other methods. One is using Auto Smooth in the Object Data Properties or in newer Blender versions the Weighted Normal modifier could also help.

Marshall
Marshall
May 24th, 2020

*@Midge Sinnaeve* Ah okay thanks! I'll have to tinker around with those and see what I can come up with.

B
B
April 21st, 2020

How come none of the assets correspond to the lessons in the course. This course is very frustrating without using the file you are using. Calling assets shots doesn't help.

B
B
April 21st, 2020

Kind of disappointing in how you guys organized this. There would should be a source file named Procedural Mess Effects so we can follow along.

Christopher Rogers
Christopher Rogers
Sept. 23rd, 2017

5:25 - Can you explain why inverting the falloff suddenly makes everything work?

Midge Sinnaeve
Midge Sinnaeve
Oct. 3rd, 2017

@cajhne: That's the weird part. You'd think it would just work, right? I think it has to do with the difference between adding and removing from the vertex group. Although I'll admit, I use this technique a lot and it still baffles me why the inversion makes it work. Even when you assign all the vertices to the group to begin with and try it like that it still requires the zeroing out of the last point.

There's a logic in there somewhere but I think it isn't meant for us mere mortals. :) Sorry if that doesn't quite answer your question, but I'm still tying to figure that one out myself. I'm sure it's something simple we're missing.

Nicola Sisto Vaccarone
Nicola Sisto Vaccarone
June 18th, 2017

Hi there , this is my first post here on the cloud. First of all thank you for the wonderful tutorial. I just wondering if you like the animation nodes or sverchok2s approach to do this kind of stuff. Do you think we will see official implementation of visual scripting inside Blender in the near future?

Midge Sinnaeve
Midge Sinnaeve
June 30th, 2017

@___nk: I've played around a little with both and they're a lot of fun. I like the idea of building geometry and animations with nodes, but I feel the implementation is still a little clunky for a fast workflow. That's just my opinion though, with the limited experience I've had with them. But I can definitely see this kind of thing really catching on it the future. :)

Fazıl Gümüş
Fazıl Gümüş
June 11th, 2017

The only thing which bugs me is the fall off type. Why is the map only affected by "Y" coordinates. It doesn't make sense.Can you help me out there?.

Midge Sinnaeve
Midge Sinnaeve
June 16th, 2017

@fvgumus88: That's what the Mask UV is for. Because I project it in the side view, the blend texture is mapped that way. To change this, simply project the UV's from a different view.

Show more replies
Midge Sinnaeve
Midge Sinnaeve
June 30th, 2017

@fvgumus88: Ah, I think I catch your drift. It does seem weird to have a simple slider controlling the mask on a 3D object, but it's a limitation of UV's which are inherently 2D.

Fazıl Gümüş
Fazıl Gümüş
June 18th, 2017

@mantissa: I am misunderstood here. It is not about the UV map itself, whichever UV map i create, I have to adjust the same falloff type of custom curve in VertexWeightEdit and only Y axis on origin affects it. And also the texture type is not even important. The falloff Type option of custom curve is working like a single axis slider which turns it on and off. I know it is maybe too technical but I sometimes I hate "magically" doing things but that's okay. We don't have to figure out what it is, I just assume it as an up-down slider.

Bryan Crochet
Bryan Crochet
May 25th, 2017

woot

David mcsween
David mcsween
April 11th, 2017

Well that 12minutes just paid for this months subscription! Thanks Midge ;-)

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite