Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Blender Motion Graphics
Trailer
  1. 01

    Trailer - Blender Motion Graphics

    Free
Intro & Reference Videos
  1. 01

    Intro Video (Watch this first!)

    Free
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

  2. 02

    Quick Camera Rig

3: Creating the Look
  1. 01

    Creating Interesting Lighting with Basic Techniques

  2. 02

    Procedural Mesh Effects with Modifiers

  3. 03

    Shading with Modifiers

  4. 04

    Creative Color Management

4: Title Workflow
  1. 01

    Quick Basic Titles

  2. 02

    Dynamic Text Rig

  3. 03

    Shading the Titles

5: Rendering the Project
  1. 01

    GI & Clamping

  2. 02

    CPU vs GPU Rendering

  3. 03

    Batch & Farm Rendering

6: Compositing & Finishing
  1. 01

    Basic Compositing Tricks

  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

  2. 02

    Trail Variations

Source Files
  1. Blenderman Previz Assets
  2. Blenderman Source Files
  3. Technique Shots Source Files
Renders
  1. Blenderman Renders (Pt. 1)
  2. Blenderman Renders (Pt. 2)
  3. Blenderman Renders (Pt. 3)
  4. Technique Renders

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
5: Rendering the Project

GI & Clamping

When looking things up online, render settings are amongst the most confusing parameters to tweak. But how do they actually affect your image? Here's a quick overview of some important settings form a visual point of view.

Join to leave a comment.

2 comments
Matt Jones
Matt Jones
April 11th, 2018

Man, I've never even touched my GI settings... Would you be able to expand a little bit on what the 'integrator presets' option is, and how that plays into limited GI vs full GI? Thanks for all the info- this series has been killer so far!

Midge Sinnaeve
Midge Sinnaeve
May 10th, 2018

@Matt Jones: So limited GI will be a faster render as it's calculating less bounces but will appear darker than using Full GI. The best way to approach these settings is "Do you really need Full GI?". What I mean by that is if you have a simple scene with a few objects, it might not be necessary to go with lots of bounces as it will slow things down and might not make that much of a difference. Things like an interior render benefit greatly from more bounces as it will light up the room more naturally. I generally have my Blender settings somewhere in between both as a starting point and tweak where necessary.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite