Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Blender Motion Graphics
Trailer
  1. 01

    Trailer - Blender Motion Graphics

    Free
Intro & Reference Videos
  1. 01

    Intro Video (Watch this first!)

    Free
  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

  2. 02

    Quick Camera Rig

3: Creating the Look
  1. 01

    Creating Interesting Lighting with Basic Techniques

  2. 02

    Procedural Mesh Effects with Modifiers

  3. 03

    Shading with Modifiers

  4. 04

    Creative Color Management

4: Title Workflow
  1. 01

    Quick Basic Titles

  2. 02

    Dynamic Text Rig

  3. 03

    Shading the Titles

5: Rendering the Project
  1. 01

    GI & Clamping

  2. 02

    CPU vs GPU Rendering

  3. 03

    Batch & Farm Rendering

6: Compositing & Finishing
  1. 01

    Basic Compositing Tricks

  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

  2. 02

    Trail Variations

Source Files
  1. Blenderman Previz Assets
  2. Blenderman Source Files
  3. Technique Shots Source Files
Renders
  1. Blenderman Renders (Pt. 1)
  2. Blenderman Renders (Pt. 2)
  3. Blenderman Renders (Pt. 3)
  4. Technique Renders

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
7: Tech Tunnel

Shader Detailing

A good shader will not only enhance the detail on your models, but add to it. This can be accomplished by using one texture for multiple inputs in your material. From there, you could add extra textures for more complex effects if desired.

Join to leave a comment.

6 comments
Vinay Pandya
Vinay Pandya
May 26th, 2021

In ending of last video your object looks different and starting of this video object looks different.

Vinay Pandya
Vinay Pandya
May 26th, 2021

@Vinay Pandya My brother is trying to copy each and every step which you perform, but in this video you have different shape of object. can you provide more details how you did it?

Midge Sinnaeve
Midge Sinnaeve
Aug. 9th, 2021

@Vinay Pandya The base shape should be the same, it's only a material that was added.

Jim Driscoll
Jim Driscoll
Feb. 4th, 2018

Hi Midge,

The class is great and find your work inspiring.

I have a question. How do you get the circuit board texture to not repeat over each off-set of the surface? Mine looks like the identical circuit board just repeated in smaller iterations inside each other. I hope that makes sense.

Thanks, Jim

Midge Sinnaeve
Midge Sinnaeve
Feb. 11th, 2018

@Jim Driscoll: When repeating textures, there's really not that much you can do about it, except making it seamless. Although prominent patterns in the texture will still be obvious, they'll at least seamlessly blend together. I suggest googling something on how to make seamless textures in the 2D package of your choice. There's another video that might be interesting however, and that's all about how to manipulate texture coordinates in a multitude of ways. It's helped me out enormously when trying to do complex effects and projections. It's a little technical, but well worth the watch: https://www.youtube.com/watch?v=kAUmLcXhUj0

Show more replies
Jim Driscoll
Jim Driscoll
Feb. 25th, 2018

@Midge Sinnaeve: Thanks for the feed back. I will definitely check out that video.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite