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A good shader will not only enhance the detail on your models, but add to it. This can be accomplished by using one texture for multiple inputs in your material. From there, you could add extra textures for more complex effects if desired.
In ending of last video your object looks different and starting of this video object looks different.
@Vinay Pandya My brother is trying to copy each and every step which you perform, but in this video you have different shape of object. can you provide more details how you did it?
@Vinay Pandya The base shape should be the same, it's only a material that was added.
Hi Midge,
The class is great and find your work inspiring.
I have a question. How do you get the circuit board texture to not repeat over each off-set of the surface? Mine looks like the identical circuit board just repeated in smaller iterations inside each other. I hope that makes sense.
Thanks, Jim
@Jim Driscoll: When repeating textures, there's really not that much you can do about it, except making it seamless. Although prominent patterns in the texture will still be obvious, they'll at least seamlessly blend together. I suggest googling something on how to make seamless textures in the 2D package of your choice. There's another video that might be interesting however, and that's all about how to manipulate texture coordinates in a multitude of ways. It's helped me out enormously when trying to do complex effects and projections. It's a little technical, but well worth the watch: https://www.youtube.com/watch?v=kAUmLcXhUj0
@Midge Sinnaeve: Thanks for the feed back. I will definitely check out that video.
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