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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Animation Geometry Nodes Lighting Rendering Rigging Shading
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Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
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Project DogWalk
Interactive
Gold
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BCON24 Identity
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Fighting with Grease Pencil
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Blender Motion Graphics
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  1. 01

    Trailer - Blender Motion Graphics

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Intro & Reference Videos
  1. 01

    Intro Video (Watch this first!)

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  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

  2. 02

    Quick Camera Rig

3: Creating the Look
  1. 01

    Creating Interesting Lighting with Basic Techniques

  2. 02

    Procedural Mesh Effects with Modifiers

  3. 03

    Shading with Modifiers

  4. 04

    Creative Color Management

4: Title Workflow
  1. 01

    Quick Basic Titles

  2. 02

    Dynamic Text Rig

  3. 03

    Shading the Titles

5: Rendering the Project
  1. 01

    GI & Clamping

  2. 02

    CPU vs GPU Rendering

  3. 03

    Batch & Farm Rendering

6: Compositing & Finishing
  1. 01

    Basic Compositing Tricks

  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

  2. 02

    Trail Variations

Source Files
  1. Blenderman Previz Assets
  2. Blenderman Source Files
  3. Technique Shots Source Files
Renders
  1. Blenderman Renders (Pt. 1)
  2. Blenderman Renders (Pt. 2)
  3. Blenderman Renders (Pt. 3)
  4. Technique Renders

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Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
8: UI / Hologram

More Modifier Modeling

Learn how to model with shading in mind when creating UI elements. Using modifiers on simple meshes can speed up your modeling workflow significantly, allowing your creativity to lead the process of creation.

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5 comments
denis wolff
denis wolff
June 19th, 2017

so why you dont use a set by default for a best comprehension off the training , the scalling doesn t work and when i aplly a wireframe modifier the result is not good !! your brillant guy good technique but for the beginner like me its just frustating !...i understood its not good to read this for you maybe but it s just an opinion for a best sharing !! Thank you anyway

Midge Sinnaeve
Midge Sinnaeve
June 30th, 2017

@deniswolff2003: I'll admit, that was an oversight on my part. Thanks for the feedback though, I'll keep this in mind for future content.

benoit poitevin
benoit poitevin
May 4th, 2017

very great tips and technics!! a big THANK YOU!

Stephen Petersen
Stephen Petersen
April 9th, 2017

GZ .1 only moves mine .1 of a unit, is your prefences different?

Midge Sinnaeve
Midge Sinnaeve
April 13th, 2017

@Stefan59: Hey, my default units are set smaller that most people I believe. So you might need to use 1 instead of .1 for example. My grid size is set to .1 instead of 1.

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