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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Stylized Character Workflow

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Blender Motion Graphics
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  1. 01

    Trailer - Blender Motion Graphics

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  1. 01

    Intro Video (Watch this first!)

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  2. 02

    Workflow Reference (Blenderman)

  3. 03

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1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

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3: Creating the Look
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  2. 02

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  4. 04

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  2. 02

    CPU vs GPU Rendering

  3. 03

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  1. 01

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  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

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    Trail Variations

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Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
8: UI / Hologram

Shading & Scene Breakdown

The final video for this technique is a little longer as we have a look at the shading of the elements and the final scene breakdown.

Creating a scene like this is generally a process of evolution. Don't try to do everything all at once, keep adding element by element until you're satisfied with the final result. Remember, all complex results start as simple ideas.

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6 comments
will4
will4
Sept. 27th, 2019

Love the scene breakdown at the end and how casual and encouraging you are bout the whole process.

Scott Petrovic
Scott Petrovic
Nov. 8th, 2018

This whole series is amazing. I don't know what else can be said about it. Thank you for spending so much time making this. I really appreciate and will study these with a fine tooth comb.

Midge Sinnaeve
Midge Sinnaeve
Nov. 8th, 2018

@Scott Petrovic: Awesome, glad you like it! :)

andrew5
andrew5
Sept. 2nd, 2018

How did you unwrap the sphere to get such a good projection on it? I have tried using the follow active quads method and it never gives satisfactory results.

andrew5
andrew5
Sept. 2nd, 2018

@andrew5: DOn't wory, I simply used the image texture and texture coordinate, set it to generated and the image texture to sphere, didn't even need to unwrap in the end!

Show more replies
Midge Sinnaeve
Midge Sinnaeve
Sept. 7th, 2018

@andrew5: Glad you got it sorted out! Doing it that way is probably the quickest way. :)

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