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In this video you'll learn how to emit particles using a separate particle system as the emitter object. This simple technique can unlock the true power of Blender's particle systems for creating awesome effects. Combined with multiple forces in you scene you can create intricate movement that looks very fluid and natural.
An accident...
*@Felipe Lira*Hey, if it looks cool... :D
your particles move up much faster then mine when i follow your steps, an i missing something?
@Kees Veling: You might still have gravity enabled, or you scene settings might simply be a little different.
I don't get why you used a modifier to instance particles. Couldn't simply use the cubes as the particles objects and then create a new one particle simulation and make it's source the previous one simulation? Thanks.
@Dimitri Bastos: The second particle system won't recognize the first as meshes to emit from as far as I know. By using the particle instance modifier you have a mesh to emit particles from.
@Midge Sinnaeve: Nice. Thank you!
When I add the cube and put the particle instance modifier on it the cube doesn't follow the movements of the particle properly, I've done mine a little differently, I've got the first system moved by forcefields and that is going the way I want, but the cube follows in a very reduced range of motion. How would you fix this?
@razielthecorpse: Nevermind, I think I must've scaled the cube in object mode rather than edit mode. makes a big difference!
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