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Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
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9: Particles Emitting Particles

Particleception

In this video you'll learn how to emit particles using a separate particle system as the emitter object. This simple technique can unlock the true power of Blender's particle systems for creating awesome effects. Combined with multiple forces in you scene you can create intricate movement that looks very fluid and natural.

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9 comments
Felipe  Lira
Felipe Lira
July 30th, 2019

An accident...

Midge Sinnaeve
Midge Sinnaeve
Aug. 15th, 2019

*@Felipe Lira*Hey, if it looks cool... :D

Kees Veling
Kees Veling
April 28th, 2018

your particles move up much faster then mine when i follow your steps, an i missing something?

Midge Sinnaeve
Midge Sinnaeve
May 10th, 2018

@Kees Veling: You might still have gravity enabled, or you scene settings might simply be a little different.

Dimitri Bastos
Dimitri Bastos
Oct. 23rd, 2017

I don't get why you used a modifier to instance particles. Couldn't simply use the cubes as the particles objects and then create a new one particle simulation and make it's source the previous one simulation? Thanks.

Midge Sinnaeve
Midge Sinnaeve
Nov. 1st, 2017

@Dimitri Bastos: The second particle system won't recognize the first as meshes to emit from as far as I know. By using the particle instance modifier you have a mesh to emit particles from.

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Dimitri Bastos
Dimitri Bastos
Nov. 7th, 2017

@Midge Sinnaeve: Nice. Thank you!

Matt Zessin
Matt Zessin
April 10th, 2017

When I add the cube and put the particle instance modifier on it the cube doesn't follow the movements of the particle properly, I've done mine a little differently, I've got the first system moved by forcefields and that is going the way I want, but the cube follows in a very reduced range of motion. How would you fix this?

Matt Zessin
Matt Zessin
April 10th, 2017

@razielthecorpse: Nevermind, I think I must've scaled the cube in object mode rather than edit mode. makes a big difference!

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