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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Wing It!
2023
Charge
2022
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2021
Spring
2019
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Project DogWalk
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Gold
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Course
Blender Motion Graphics
Trailer
  1. 01

    Trailer - Blender Motion Graphics

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Intro & Reference Videos
  1. 01

    Intro Video (Watch this first!)

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  2. 02

    Workflow Reference (Blenderman)

  3. 03

    Techniques Reference

1: Setup & Previz
  1. 01

    FPS & Resolution

  2. 02

    Linking Assets for Fast Production

2: Camera Control & Basic Cinematography
  1. 01

    Basic Camera Movement & Cinematography

  2. 02

    Quick Camera Rig

3: Creating the Look
  1. 01

    Creating Interesting Lighting with Basic Techniques

  2. 02

    Procedural Mesh Effects with Modifiers

  3. 03

    Shading with Modifiers

  4. 04

    Creative Color Management

4: Title Workflow
  1. 01

    Quick Basic Titles

  2. 02

    Dynamic Text Rig

  3. 03

    Shading the Titles

5: Rendering the Project
  1. 01

    GI & Clamping

  2. 02

    CPU vs GPU Rendering

  3. 03

    Batch & Farm Rendering

6: Compositing & Finishing
  1. 01

    Basic Compositing Tricks

  2. 02

    Creating Extra Elements

  3. 03

    Finalizing the Edit

7: Tech Tunnel
  1. 01

    Advanced Modifier Modeling

  2. 02

    Shader Detailing

8: UI / Hologram
  1. 01

    More Modifier Modeling

  2. 02

    Particle Scattering

  3. 03

    Shading & Scene Breakdown

9: Particles Emitting Particles
  1. 01

    Particleception

  2. 02

    Managing Large Simulations

10: Tracing Particle Trails
  1. 01

    Particle Tracing

  2. 02

    Trail Variations

Source Files
  1. Blenderman Previz Assets
  2. Blenderman Source Files
  3. Technique Shots Source Files
Renders
  1. Blenderman Renders (Pt. 1)
  2. Blenderman Renders (Pt. 2)
  3. Blenderman Renders (Pt. 3)
  4. Technique Renders

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Midge Sinnaeve
Midge Sinnaeve Author
License CC-BY
Report Problem
10: Tracing Particle Trails

Trail Variations

With the particle trails set up as curves you can split them up to shade them separately. This adds more color and detail to the final result and allows for experimentation for more interesting results.

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20 comments
Jane Medvedieva
Jane Medvedieva
July 17th, 2021

Is there a way to add some objects that follows the paths right before the trail is drown (like a head of each line)?

Midge Sinnaeve
Midge Sinnaeve
Aug. 9th, 2021

@Jane Medvedieva You'd have to split them up in different objects I think. You could also duplicate the object and run the same particle simulation with regular objects instead changing them to paths and they might match up, but it'll be a bit fiddly I think.

Jeremy Barnes
Jeremy Barnes
Nov. 22nd, 2020

thank you for your videos your the only speaker that dosent sound like warped warp warping ARE YOU THE ONLY AMEICA IN BLENDER YOUR SPEAKING VOICE IS BY FAR THE BEST YET IVE BEEN WATCHING BLENDER VIDEOS ALMOST 24/7 FOR THE LAST 2 MONTHS. LOL

Jeremy Barnes
Jeremy Barnes
Nov. 22nd, 2020

@Jeremy Barnes all the other videos send me right to the refridgerator LOL. i want to learn blender not fast food lol AH! awesome videos ๐Ÿ˜Ž i know its called blender but i achuly dont need a blender ๐Ÿ๐ŸŽ๐Ÿ“๐ŸŠ๐Ÿ‰๐Ÿ๐Ÿฅค maybe i do i have no idea LOL

Midge Sinnaeve
Midge Sinnaeve
March 8th, 2021

@Jeremy Barnes Haha, I appreciate you comments. I'm not actually an American even. :P

David Delgado
David Delgado
July 16th, 2020

Very nice, thank you !!

Felipe  Lira
Felipe Lira
June 25th, 2019

Blender File · 14.7ย MB · CC-BY MVI_0184.mp4
Download File

Midge Sinnaeve
Midge Sinnaeve
June 28th, 2019

*@Felipe Lira* Nice!

Felipe  Lira
Felipe Lira
June 28th, 2019

*@Midge Sinnaeve* Thank you! :D

JPCokes
JPCokes
March 23rd, 2019

how were you able to separate the curves so that you could animate each one. For some reason in the dope sheet I could not animate the curves separately cause they were linked

Midge Sinnaeve
Midge Sinnaeve
March 24th, 2019

*@JPCokes* Did you animate them first? If so, you'll have to unlink the animation in the NLA editor. If htey're not animated you should be able to split and animate them separately.

Lionel Caruana
Lionel Caruana
Dec. 24th, 2017

nice tricks ;) very useful

Zachary Zellman
Zachary Zellman
Dec. 9th, 2017

Thank you so much for this course! I can't wait to start playing around and making some weirdly awesome stuff!!!

denis wolff
denis wolff
June 19th, 2017

after the random selection at .025 per cent when i click on ctrl "plus" on the num pad nothing appears

Midge Sinnaeve
Midge Sinnaeve
June 30th, 2017

@deniswolff2003: Make sure you're using the "+" sign on the numpad for it to work.

Daniel Crane
Daniel Crane
May 16th, 2017

Really great series - Thank you! how did you go about achieving that colored haze on the final render of this scene?

Midge Sinnaeve
Midge Sinnaeve
May 18th, 2017

@dan.crane2: In the compositor I use an Ellipse Mask that I pipe in to a Color Ramp to colorize it. Then, I blur that result and mix it in over the render with the Add blending mode. You can find the blendfiles in the production assets section of the course to take a look at.

Relja Trajkoviฤ‡
Relja Trajkoviฤ‡
May 4th, 2017

So much ingenious thinking in these tutorials. As someone working with motion graphics a lot, I find this incredibly motivating.

David mcsween
David mcsween
May 1st, 2017

I didn't even know that there was a random select for verts

Midge Sinnaeve
Midge Sinnaeve
May 2nd, 2017

@3pointedit: I've since learned you can hit CTRL+L to select all the linked verts on the spline for quicker use. :)

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