Quick tip: if you want to hide unselected bones you can use the shift+h
(this will save one step which might speed things a little if done many times).
You can also use ctr+c ctr+shift+v for mirroring the poses.
Thank you :)
Juan Pablo Bouza
March 15th, 2016
Hi @Ayoub moulakhnif! Thanks buddy, nice tips!
Vinay Pandya
May 31st, 2021
i try to find blenring but i can't . please share a link for a window version and also available 2.9 blender version
Henrik Goldsack
March 15th, 2016
Thank you for the example snippets you include with Victor. Helps us understanding the bone placement and what it will do.
Juan Pablo Bouza
March 15th, 2016
@henrik0312: I'm glad you find it useful! :)
Ville Lukka
March 15th, 2016
Woot! Great stuff.
But did I miss something.. Do you snap somehow when positioning controls above surface? Or do you just try to place them? I confused a bit because of the x-ray.
And Thanks again!
Juan Pablo Bouza
March 15th, 2016
Hi @vivelu !
Some times I had the vertex snap option, so I moved the controllers and pressed Ctrl to snap to the vertices of the model, but that is not really necessary to do. Lol I think I did it just to make the procedure look nicer! :D
But again, you don't have to go crazy with that, just place the controllers close to the edge loops and that's it.
Shadrack Munene
March 17th, 2016
Hi JP, Im following these tutorials closely. I used the PDF guide for a while but from the weight painting of the head, it gets a bit complicated for me. I'd request that you put a lot of emphasis when talking about on the facial rigging, binding meshes eg eyes.teeth,tongue glasses, hat. and maybe mention how to store lip-synch pose library
Thanks for the awesome work
Juan Pablo Bouza
March 17th, 2016
Hi @shadrachmunene!
Ok, I'll do my best, although weight painting is a really basic thing, I won't be using any unusual technique. Basically, if the model has a vertex group named like one of the bones, and it has the armature modifier, that bone will deform the mesh. If you still don't understand anything after watching the tuorials, just ask around here or at the forums.
About the pose library, well, we still don't have a good library system in Blender, specially because you can't use the pose library in linked files.... and you always animate in linked files... So, that is a pending topic.
@Juan Pablo Bouza: I get the idea behind weight painting. I use it in Rigify, what I'm keen to see is how you'll make your character's face react to something/talk/ any facial animation you can do, doesn't have to be perfect. Then I'll get it. I hope there's a video on that.
I learn from watching not reading :-P
In the meantime, I'll keep experimenting!!
Juan Pablo Bouza
March 19th, 2016
Hi @shadrachmunene: well, pretty much you just have to weight paint the face, and you'll already have the face doing all that. But well, then you may have to tweak some of the facial movements, which are stored in actions. I'll cover all that, don't worry! :)
Shadrack Munene
March 21st, 2016
@Juan Pablo Bouza: Thanks man! Keep being awesome.
Luca Campus
March 30th, 2016
Hi Juan, thank for the tutorial! I have just one problem... I put the controls all around my model then I saved the file and reopened it after. The controls don't match anymore like before, it seams like the armature got scale when i closed blender... It already happen twice (the first time i thought i did some mistakes). i will try to scale the armature back! i hope there won't be troubles...
Juan Pablo Bouza
March 30th, 2016
Hi @Luca Campus:
That's strange, I'm trying it here and it doesn't happen, even if I close Blender. Maybe you could go moving control by control, and go closing Blender to see which control is the one that is getting reset??
If you key all controls, does it also happen? Did you check that "Reproportion" is still on when you re-open?
See you!
Lucas De Miguel
June 11th, 2017
Amazing stuff Juan Pablo ! Can't wait to use it on my characters.
Sos muy groso!
Natalie C
July 22nd, 2018
Thanks so much Juan! This is amazing! love the tutorials and rig! So excited and happy to have got blender cloud :)
Natalie C
July 23rd, 2018
Just in case for somebody else rigging the nose - if the little bridge controller (6:24) is missing - it's hidden - search for nose_bridge_2_ctrl
I love this course so much!
マニア.カレタ
Aug. 17th, 2019
what about if i have accessory and clothes? can i use custom bones?
Join to comment publicly.
18 comments
Quick tip: if you want to hide unselected bones you can use the shift+h (this will save one step which might speed things a little if done many times).
You can also use ctr+c ctr+shift+v for mirroring the poses.
Thank you :)
Hi @Ayoub moulakhnif! Thanks buddy, nice tips!
i try to find blenring but i can't . please share a link for a window version and also available 2.9 blender version
Thank you for the example snippets you include with Victor. Helps us understanding the bone placement and what it will do.
@henrik0312: I'm glad you find it useful! :)
Woot! Great stuff.
But did I miss something.. Do you snap somehow when positioning controls above surface? Or do you just try to place them? I confused a bit because of the x-ray.
And Thanks again!
Hi @vivelu !
Some times I had the vertex snap option, so I moved the controllers and pressed Ctrl to snap to the vertices of the model, but that is not really necessary to do. Lol I think I did it just to make the procedure look nicer! :D
But again, you don't have to go crazy with that, just place the controllers close to the edge loops and that's it.
Hi JP, Im following these tutorials closely. I used the PDF guide for a while but from the weight painting of the head, it gets a bit complicated for me. I'd request that you put a lot of emphasis when talking about on the facial rigging, binding meshes eg eyes.teeth,tongue glasses, hat. and maybe mention how to store lip-synch pose library Thanks for the awesome work
Hi @shadrachmunene!
Ok, I'll do my best, although weight painting is a really basic thing, I won't be using any unusual technique. Basically, if the model has a vertex group named like one of the bones, and it has the armature modifier, that bone will deform the mesh. If you still don't understand anything after watching the tuorials, just ask around here or at the forums.
About the pose library, well, we still don't have a good library system in Blender, specially because you can't use the pose library in linked files.... and you always animate in linked files... So, that is a pending topic.
@Juan Pablo Bouza: I get the idea behind weight painting. I use it in Rigify, what I'm keen to see is how you'll make your character's face react to something/talk/ any facial animation you can do, doesn't have to be perfect. Then I'll get it. I hope there's a video on that. I learn from watching not reading :-P In the meantime, I'll keep experimenting!!
Hi @shadrachmunene: well, pretty much you just have to weight paint the face, and you'll already have the face doing all that. But well, then you may have to tweak some of the facial movements, which are stored in actions. I'll cover all that, don't worry! :)
@Juan Pablo Bouza: Thanks man! Keep being awesome.
Hi Juan, thank for the tutorial! I have just one problem... I put the controls all around my model then I saved the file and reopened it after. The controls don't match anymore like before, it seams like the armature got scale when i closed blender... It already happen twice (the first time i thought i did some mistakes). i will try to scale the armature back! i hope there won't be troubles...
Hi @Luca Campus:
That's strange, I'm trying it here and it doesn't happen, even if I close Blender. Maybe you could go moving control by control, and go closing Blender to see which control is the one that is getting reset??
If you key all controls, does it also happen? Did you check that "Reproportion" is still on when you re-open?
See you!
Amazing stuff Juan Pablo ! Can't wait to use it on my characters. Sos muy groso!
Thanks so much Juan! This is amazing! love the tutorials and rig! So excited and happy to have got blender cloud :)
Just in case for somebody else rigging the nose - if the little bridge controller (6:24) is missing - it's hidden - search for nose_bridge_2_ctrl
I love this course so much!
what about if i have accessory and clothes? can i use custom bones?