Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
Re-targeting the body
Re-targeting the face
Baking the rig
The mesh deform cage
Refining cage deformation
Adding shapekeys to the cage
Weight painting the hands
Weight painting the face
Rigging extra objects
Understanding facial actions
Finishing facial actions
Vincent Timelapse 01
Vincent Timelapse 02
Vincent drunk pose
BlenRig 5 for Blender 2.8 (V1.04)
BlenRig 5 for Blender 2.7x (V1.02)
You can join Blender Studio for €9.90/month and get access to all of our training & film content
Rigging a Character
14th March 2016
RE-TARGETING THE FACE
Learn how to re-target the facial controls of BlenRig to fit your character.
Join to comment publicly.
15th March 2016 - 14:04
Quick tip: if you want to hide unselected bones you can use the shift+h
(this will save one step which might speed things a little if done many times).
You can also use ctr+c ctr+shift+v for mirroring the poses.
Thank you :)
15th March 2016 - 15:12
Hi @Ayoub moulakhnif! Thanks buddy, nice tips!
31st May 2021 - 21:42
i try to find blenring but i can't . please share a link for a window version and also available 2.9 blender version
15th March 2016 - 01:02
Thank you for the example snippets you include with Victor. Helps us understanding the bone placement and what it will do.
15th March 2016 - 02:06
@henrik0312: I'm glad you find it useful! :)
15th March 2016 - 16:52
Woot! Great stuff.
But did I miss something.. Do you snap somehow when positioning controls above surface? Or do you just try to place them? I confused a bit because of the x-ray.
And Thanks again!
15th March 2016 - 17:26
Hi @vivelu !
Some times I had the vertex snap option, so I moved the controllers and pressed Ctrl to snap to the vertices of the model, but that is not really necessary to do. Lol I think I did it just to make the procedure look nicer! :D
But again, you don't have to go crazy with that, just place the controllers close to the edge loops and that's it.
17th March 2016 - 20:55
Hi JP, Im following these tutorials closely. I used the PDF guide for a while but from the weight painting of the head, it gets a bit complicated for me. I'd request that you put a lot of emphasis when talking about on the facial rigging, binding meshes eg eyes.teeth,tongue glasses, hat. and maybe mention how to store lip-synch pose library
Thanks for the awesome work
17th March 2016 - 22:22
Ok, I'll do my best, although weight painting is a really basic thing, I won't be using any unusual technique. Basically, if the model has a vertex group named like one of the bones, and it has the armature modifier, that bone will deform the mesh. If you still don't understand anything after watching the tuorials, just ask around here or at the forums.
About the pose library, well, we still don't have a good library system in Blender, specially because you can't use the pose library in linked files.... and you always animate in linked files... So, that is a pending topic.
18th March 2016 - 22:17
@Juan Pablo Bouza: I get the idea behind weight painting. I use it in Rigify, what I'm keen to see is how you'll make your character's face react to something/talk/ any facial animation you can do, doesn't have to be perfect. Then I'll get it. I hope there's a video on that.
I learn from watching not reading :-P
In the meantime, I'll keep experimenting!!
19th March 2016 - 05:16
Hi @shadrachmunene: well, pretty much you just have to weight paint the face, and you'll already have the face doing all that. But well, then you may have to tweak some of the facial movements, which are stored in actions. I'll cover all that, don't worry! :)
21st March 2016 - 20:56
@Juan Pablo Bouza: Thanks man! Keep being awesome.
30th March 2016 - 13:50
Hi Juan, thank for the tutorial! I have just one problem... I put the controls all around my model then I saved the file and reopened it after. The controls don't match anymore like before, it seams like the armature got scale when i closed blender... It already happen twice (the first time i thought i did some mistakes). i will try to scale the armature back! i hope there won't be troubles...
30th March 2016 - 15:53
Hi @Luca Campus:
That's strange, I'm trying it here and it doesn't happen, even if I close Blender. Maybe you could go moving control by control, and go closing Blender to see which control is the one that is getting reset??
If you key all controls, does it also happen? Did you check that "Reproportion" is still on when you re-open?
11th June 2017 - 15:48
Amazing stuff Juan Pablo ! Can't wait to use it on my characters.
Sos muy groso!
22nd July 2018 - 22:05
Thanks so much Juan! This is amazing! love the tutorials and rig! So excited and happy to have got blender cloud :)
23rd July 2018 - 10:04
Just in case for somebody else rigging the nose - if the little bridge controller (6:24) is missing - it's hidden - search for nose_bridge_2_ctrl
I love this course so much!
17th August 2019 - 10:17
what about if i have accessory and clothes? can i use custom bones?