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Training Highlights
Stylized Rendering with Brushstrokes
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Advanced Rigging
Rigging a Character
  1. 02

    Re-targeting the body

  2. 03

    Re-targeting the face

  3. 04

    Baking the rig

  4. 05

    The mesh deform cage

  5. 06

    Refining cage deformation

  6. 07

    Adding shapekeys to the cage

  7. 08

    Weight painting the hands

  8. 09

    Weight painting the face

  9. 10

    Rigging extra objects

  10. 11

    Body parameters

  11. 12

    Understanding facial actions

  12. 13

    Finishing facial actions

Timelapse
  1. 01

    Vincent Timelapse 01

    Free
  2. 02

    Vincent Timelapse 02

    Free
Posing Vincent
  1. Vincent drunk pose
  2. 02

    Posing Vincent

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Documentation
  1. BlenRig_5_Quick_Introduction_Guide.pdf
Rig
  1. BlenRig 5 for Blender 2.8 (V1.04) Free
  2. BlenRig 5 for Blender 2.7x (V1.02) Free

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Juan Pablo Bouza
Juan Pablo Bouza Author
License CC-BY
Report Problem
Rigging a Character

Rigging extra objects

RIGGING EXTRA OBJECTS

Let's complete the skinning of the character by rigging the hair, teeth and other objects.

Learn how to add new bones to the rig and how to correctly parent them.

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2 comments
Eliseu Carvalho
Eliseu Carvalho
Aug. 31st, 2020

I would like to know how to switch from edit mode to object mode while preserving the mesh changes made by bones as it is done in this video at 1:48:52. Please help me. Thank you!

https://www.youtube.com/watch?v=kVJwKaz3Gcc

Adam Temple
Adam Temple
July 25th, 2018

Around 50 seconds you select one of the bones to add weights to the mesh, I can't seem to be able to select any of the bone.

(edit)I figured it out, the bones have to be in pose mode, I should have known it was one of the awful things about blenders weight paint mode

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