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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Geometry Nodes from Scratch
Basics
  1. 01

    Theory - Basics

    Free
  2. 02

    Example - Rock Generator

Data Structure
  1. 01

    Theory - Data Structure

  2. 02

    Example - Simple Rock Scattering

Fields
  1. 01

    Theory - Fields

  2. 02

    Example - Advanced Rock Scattering

  3. 03

    Example - Tree Generator

Attribute Propagation
  1. 01

    Theory - Attribute Propagation

  2. 02

    Example - Grass Tuft Generator

Extras
  1. 01

    Hair Assets in Blender 3.5

    Free
  2. 02

    Make Procedural Fur in Blender 3.5

    Free
  3. 03

    Simulation Nodes in Blender 3.6 LTS

    Free
  4. 04

    Node Tools in Blender 4.0

    Free
  5. 05

    Matrix Socket in Blender 4.2

    Free
  6. 06

    Interactive Node Tools in Blender 4.2

    Free
  7. 07

    Gizmos, For-Each Zone and more new Geometry Nodes features - Blender 4.3

    Free
Files
  1. Low Poly Assets
  2. Low Poly Example Scene
  3. Array Tools Free
  4. Doodle Cloud Free
  5. Spaceship Generator Free
  6. Geometry Components Demo

Geometry Nodes from Scratch

Data Structure

Report Problem

In this chapter I give you a detailed insight in the different aspects how Blender and Geometry Nodes store and deal with the data that you are handling . This is important to understand as a foundation of procedural geometry operations.

Theory - Data Structure
7:50

Theory - Data Structure

Example - Simple Rock Scattering
19:03

Example - Simple Rock Scattering

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