Someone left two heads laying around here, please… people are trying to comment here!
Very nice intro to geo-nodes, I'm really exited for the next chapters
Jonathan Hudson
20th May 2022 - 14:47
Wow - you just blew my head off!!!!!
Al Sande
20th May 2022 - 17:50
@Jonathan Hudson It probably landed right beside mine!!!
Nguyen Thanh Duy
27th May 2022 - 07:56
One chapter in, and I can't stop playing around in Geo Node
Vincent Palsson
3rd June 2022 - 22:14
Super cool. Looks very handy :)
Oliver Huynh
11th July 2022 - 11:58
Very first step of myself into this node world
Cap Amr Karam
18th October 2022 - 20:04
Excellent….thanks
Nick Jainschigg
20th November 2022 - 18:28
Thanks for this! These tutorials are super useful for the math-challenged among us (looks around nervously hoping there's others here). I should mention that when opening several of the downloaded files in 3.3.1, they're full of "Undefined" errors. Maybe external assets not included in the .blend?
Nick Jainschigg
20th November 2022 - 18:31
@Nick Jainschigg Ack! I'm more than merely math-challenged. I didn't notice that the blendfiles were opening in an earlier version of Blender. In 3.3.1, they're fine.
Simon Thommes
20th November 2022 - 21:59
@Nick Jainschigg no worries, glad it's working in the end and the videos are of help! :)
Martin Starchel
7th July 2022 - 10:29
Around 6.30 the Move/rotate node u choose from "Group" is gone.... can't find it...any idea why they have removed it?
Simon Thommes
7th July 2022 - 16:41
@Martin Starchel these nodes are a simple example of custom nodegroups. They are not actually nodes in blender but simply created by making a node group using the Transform node and only exposing the translation/rotation/scale input.
steve kacenjar
10th November 2022 - 11:44
Hi, Thank you for this vrey good video but I am getting stuck early in the video. Specifically, what is a data-block picker and how do i activate it. At time frame 1.0 minute into the video you seem to use it to pull down a menu of options in the Add Modifier window that contain such items as Move, rotate (that is to say,, the pull-down under Geometry Nodes only contains Geometry Node without the other pull down options that you show on your video) , ... When I try doing this, these options do not appear. Please comment as what I am doing wrong. Thanks! PS I am using Blender 3.2.1
Simon Thommes
10th November 2022 - 11:59
@steve kacenjar The menu you are describing is the datablock picker. The options that show up in that menu are all the nodegroups that you have in the file. The nodegroups are the datablocks that contain the node-tree and can be shared between files. The nodegroups you see in the video are some simple ones I created to show as an example. In this course I'm not going over how to create and use nodegroups, as that is part of more general Blender workflow.
I recommend you check out some of the example files like this one. You can append the nodegroups there into any file and use them there as a modifier by selecting them in the datablock picker.
Kegan Holtzhausen
3rd January 2023 - 15:47
I dont get to that "data block picker", and no idea how to find it.
Simon Thommes
3rd January 2023 - 16:44
@Kegan Holtzhausen I'm showing where to find it 40 - 60 seconds into the video. Maybe this is a misunderstanding?
Kegan Holtzhausen
4th January 2023 - 20:43
At around 1 minute, you click the datablock picker, and have several options, F Move, F Rotate, F Scale and Geometry Nodes. Perhaps this is not what is should be in a clean new project? As I only have "Geometry Nodes"
Simon Thommes
5th January 2023 - 15:46
@Kegan Holtzhausen Ah, I see the confusion now. This list will show you all the nodegroups that you have available in that file.
The ones you see in the video are just simple example nodegroups I created to illustrate that point, but I should probably have explained that in more detail. The nodegroups can be recreated simply with a Transform Geometry node.
In the future with full asset integration it will be more straight forward to attach node libraries and select them directly in any file.
18 Comments
Join to comment publicly.
Jannai Dorando
20th May 2022 - 22:25
Someone left two heads laying around here, please… people are trying to comment here! Very nice intro to geo-nodes, I'm really exited for the next chapters
Jonathan Hudson
20th May 2022 - 14:47
Wow - you just blew my head off!!!!!
Al Sande
20th May 2022 - 17:50
@Jonathan Hudson It probably landed right beside mine!!!
Nguyen Thanh Duy
27th May 2022 - 07:56
One chapter in, and I can't stop playing around in Geo Node
Vincent Palsson
3rd June 2022 - 22:14
Super cool. Looks very handy :)
Oliver Huynh
11th July 2022 - 11:58
Very first step of myself into this node world
Cap Amr Karam
18th October 2022 - 20:04
Excellent….thanks
Nick Jainschigg
20th November 2022 - 18:28
Thanks for this! These tutorials are super useful for the math-challenged among us (looks around nervously hoping there's others here). I should mention that when opening several of the downloaded files in 3.3.1, they're full of "Undefined" errors. Maybe external assets not included in the .blend?
Nick Jainschigg
20th November 2022 - 18:31
@Nick Jainschigg Ack! I'm more than merely math-challenged. I didn't notice that the blendfiles were opening in an earlier version of Blender. In 3.3.1, they're fine.
Simon Thommes
20th November 2022 - 21:59
@Nick Jainschigg no worries, glad it's working in the end and the videos are of help! :)
Martin Starchel
7th July 2022 - 10:29
Around 6.30 the Move/rotate node u choose from "Group" is gone.... can't find it...any idea why they have removed it?
Simon Thommes
7th July 2022 - 16:41
@Martin Starchel these nodes are a simple example of custom nodegroups. They are not actually nodes in blender but simply created by making a node group using the Transform node and only exposing the translation/rotation/scale input.
steve kacenjar
10th November 2022 - 11:44
Hi, Thank you for this vrey good video but I am getting stuck early in the video. Specifically, what is a data-block picker and how do i activate it. At time frame 1.0 minute into the video you seem to use it to pull down a menu of options in the Add Modifier window that contain such items as Move, rotate (that is to say,, the pull-down under Geometry Nodes only contains Geometry Node without the other pull down options that you show on your video) , ... When I try doing this, these options do not appear. Please comment as what I am doing wrong. Thanks! PS I am using Blender 3.2.1
Simon Thommes
10th November 2022 - 11:59
@steve kacenjar The menu you are describing is the datablock picker. The options that show up in that menu are all the nodegroups that you have in the file. The nodegroups are the datablocks that contain the node-tree and can be shared between files. The nodegroups you see in the video are some simple ones I created to show as an example. In this course I'm not going over how to create and use nodegroups, as that is part of more general Blender workflow.
I recommend you check out some of the example files like this one. You can append the nodegroups there into any file and use them there as a modifier by selecting them in the datablock picker.
Kegan Holtzhausen
3rd January 2023 - 15:47
I dont get to that "data block picker", and no idea how to find it.
Simon Thommes
3rd January 2023 - 16:44
@Kegan Holtzhausen I'm showing where to find it 40 - 60 seconds into the video. Maybe this is a misunderstanding?
Kegan Holtzhausen
4th January 2023 - 20:43
At around 1 minute, you click the datablock picker, and have several options, F Move, F Rotate, F Scale and Geometry Nodes. Perhaps this is not what is should be in a clean new project? As I only have "Geometry Nodes"
Simon Thommes
5th January 2023 - 15:46
@Kegan Holtzhausen Ah, I see the confusion now. This list will show you all the nodegroups that you have available in that file. The ones you see in the video are just simple example nodegroups I created to illustrate that point, but I should probably have explained that in more detail. The nodegroups can be recreated simply with a
Transform Geometry
node. In the future with full asset integration it will be more straight forward to attach node libraries and select them directly in any file.