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Course

Geometry Nodes from Scratch
feed Course Overview
Basics keyboard_arrow_down
  1. 01

    Theory - Basics

    Free
  2. 02

    Example - Rock Generator

Data Structure keyboard_arrow_down
  1. 01

    Theory - Data Structure

  2. 02

    Example - Simple Rock Scattering

Fields keyboard_arrow_down
  1. 01

    Theory - Fields

  2. 02

    Example - Advanced Rock Scattering

  3. 03

    Example - Tree Generator

Attribute Propagation keyboard_arrow_down
  1. 01

    Theory - Attribute Propagation

  2. 02

    Example - Grass Tuft Generator

Files keyboard_arrow_down
  1. insert_drive_file

    Low Poly Assets

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  2. insert_drive_file

    Low Poly Example Scene

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  3. insert_drive_file

    Array Tools

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  4. insert_drive_file

    Doodle Cloud

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  5. insert_drive_file

    Spaceship Generator

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  6. insert_drive_file

    Geometry Components Demo

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Course

Geometry Nodes from Scratch
Basics keyboard_arrow_down
  1. 01

    Theory - Basics

    Free
  2. 02

    Example - Rock Generator

Data Structure keyboard_arrow_down
  1. 01

    Theory - Data Structure

  2. 02

    Example - Simple Rock Scattering

Fields keyboard_arrow_down
  1. 01

    Theory - Fields

  2. 02

    Example - Advanced Rock Scattering

  3. 03

    Example - Tree Generator

Attribute Propagation keyboard_arrow_down
  1. 01

    Theory - Attribute Propagation

  2. 02

    Example - Grass Tuft Generator

Files keyboard_arrow_down
  1. insert_drive_file

    Low Poly Assets

  2. insert_drive_file

    Low Poly Example Scene

  3. insert_drive_file

    Array Tools

    Free
  4. insert_drive_file

    Doodle Cloud

    Free
  5. insert_drive_file

    Spaceship Generator

    Free
  6. insert_drive_file

    Geometry Components Demo

Basics

Theory - Basics

16th May 2022

info License: CC-BY Free
Download (221.5 MB)
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Published by

Simon Thommes

You can find a bunch of geometry modifiers to play around with in the 'Files' section of this course.

I encourage you to play around with the Geometry Nodes system a lot to familiarize yourself with the environment.

18 Comments

Join to comment publicly.

Jannai Dorando

20th May 2022 - 22:25

Someone left two heads laying around here, please… people are trying to comment here! Very nice intro to geo-nodes, I'm really exited for the next chapters

Jonathan Hudson

20th May 2022 - 14:47

Wow - you just blew my head off!!!!!

Al Sande

20th May 2022 - 17:50

@Jonathan Hudson It probably landed right beside mine!!!

Nguyen Thanh Duy

27th May 2022 - 07:56

One chapter in, and I can't stop playing around in Geo Node

Vincent Palsson

3rd June 2022 - 22:14

Super cool. Looks very handy :)

Oliver Huynh

11th July 2022 - 11:58

Very first step of myself into this node world

Cap Amr Karam

18th October 2022 - 20:04

Excellent….thanks

Nick Jainschigg

20th November 2022 - 18:28

Thanks for this! These tutorials are super useful for the math-challenged among us (looks around nervously hoping there's others here). I should mention that when opening several of the downloaded files in 3.3.1, they're full of "Undefined" errors. Maybe external assets not included in the .blend?

Nick Jainschigg

20th November 2022 - 18:31

@Nick Jainschigg Ack! I'm more than merely math-challenged. I didn't notice that the blendfiles were opening in an earlier version of Blender. In 3.3.1, they're fine.

Simon Thommes

20th November 2022 - 21:59

@Nick Jainschigg no worries, glad it's working in the end and the videos are of help! :)

Martin Starchel

7th July 2022 - 10:29

Around 6.30 the Move/rotate node u choose from "Group" is gone.... can't find it...any idea why they have removed it?

Simon Thommes

7th July 2022 - 16:41

@Martin Starchel these nodes are a simple example of custom nodegroups. They are not actually nodes in blender but simply created by making a node group using the Transform node and only exposing the translation/rotation/scale input.

steve kacenjar

10th November 2022 - 11:44

Hi,  Thank you for this vrey good video but I am getting stuck early in the video.  Specifically,  what is a data-block picker and how do i activate it.  At time frame 1.0 minute into the video you seem to use it to pull down a menu of options in the Add Modifier window that contain such items as Move, rotate (that is to say,, the pull-down under Geometry Nodes only contains Geometry Node without the other pull down options that you show on your video) , ...  When I try doing this, these options do not appear.  Please comment as what I am doing wrong.  Thanks!  PS I am using Blender 3.2.1

Simon Thommes

10th November 2022 - 11:59

@steve kacenjar The menu you are describing is the datablock picker. The options that show up in that menu are all the nodegroups that you have in the file. The nodegroups are the datablocks that contain the node-tree and can be shared between files. The nodegroups you see in the video are some simple ones I created to show as an example. In this course I'm not going over how to create and use nodegroups, as that is part of more general Blender workflow.

I recommend you check out some of the example files like this one. You can append the nodegroups there into any file and use them there as a modifier by selecting them in the datablock picker.

Kegan Holtzhausen

3rd January 2023 - 15:47

I dont get to that "data block picker", and no idea how to find it.

Simon Thommes

3rd January 2023 - 16:44

@Kegan Holtzhausen I'm showing where to find it 40 - 60 seconds into the video. Maybe this is a misunderstanding?

Kegan Holtzhausen

4th January 2023 - 20:43

At around 1 minute, you click the datablock picker, and have several options, F Move, F Rotate, F Scale and Geometry Nodes. Perhaps this is not what is should be in a clean new project? As I only have "Geometry Nodes"

Simon Thommes

5th January 2023 - 15:46

@Kegan Holtzhausen Ah, I see the confusion now. This list will show you all the nodegroups that you have available in that file. The ones you see in the video are just simple example nodegroups I created to illustrate that point, but I should probably have explained that in more detail. The nodegroups can be recreated simply with a Transform Geometry node. In the future with full asset integration it will be more straight forward to attach node libraries and select them directly in any file.

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