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Theory - Basics
Example - Rock Generator
Theory - Data Structure
Example - Simple Rock Scattering
Theory - Fields
Example - Advanced Rock Scattering
Example - Tree Generator
Theory - Attribute Propagation
Example - Grass Tuft Generator
Low Poly Assets
Low Poly Example Scene
Geometry Components Demo
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16th May 2022
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30th June 2022 - 01:32
This one video helped demystify attributes more than any other I've seen so far. The fact that the Geometry Nodes development swung wildly back and forth between workflows didn't help, but glad to see that a sensible middle ground was found.
Love this series! Thank you, Simon!
28th July 2022 - 11:07
Hello teacher, I want to ask about the difference between value and float, these two definitions have been giving me a headache
28th July 2022 - 11:44
@mark mi Hey Mark, this is a bit of an unfortunate legacy naming. Float is a more accurate description of what the actual datatype is, while value is more loose. The reason why in previous node systems this didn't matter so much and it was simply called value was that Blender handles the datatypes on the backend while the user doesn't need to be concerned with the exact type.
With geometry nodes the user is much closer to the actual data-structures and it matters a lot more. So there it is useful to differentiate.
3rd August 2022 - 05:00
@西蒙·托姆斯 Thank you very much