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Theory - Basics
Example - Rock Generator
Theory - Data Structure
Example - Simple Rock Scattering
Theory - Fields
Example - Advanced Rock Scattering
Example - Tree Generator
Theory - Attribute Propagation
Example - Grass Tuft Generator
Hair Assets in Blender 3.5
Make Procedural Fur in Blender 3.5
Simulation Nodes in Blender 3.6 LTS
Node Tools in Blender 4.0
Matrix Socket in Blender 4.2
Interactive Node Tools in Blender 4.2
Gizmos, For-Each Zone and more new Geometry Nodes features - Blender 4.3
In this chapter I give you a detailed insight in the different aspects how Blender and Geometry Nodes store and deal with the data that you are handling . This is important to understand as a foundation of procedural geometry operations.