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Theory - Basics
Example - Rock Generator
Theory - Data Structure
Example - Simple Rock Scattering
Theory - Fields
Example - Advanced Rock Scattering
Example - Tree Generator
Theory - Attribute Propagation
Example - Grass Tuft Generator
Low Poly Assets
Low Poly Example Scene
Geometry Components Demo
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16th May 2022
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13th June 2022 - 13:00
I am taking the GeoNodes and Procedural Texturing classes simultaneously. I always knew you were an expert node master, but I am so surprised and delighted at what a great teacher you are! Your theory is clear and the practical examples are spot on. It's unusual to find someone who understands such difficult concepts yet is able to clearly explain it step by step. Thank you! Thank you!
21st June 2022 - 00:49
@Benjamin Bass Thanks a lot! :)
22nd May 2022 - 22:41
22nd May 2022 - 22:42
BUFT - Blender Unified Field Theory :)
21st May 2022 - 08:28
Very nice, I will probably need to watch this a few times to have my head wrap it around... So let me see if I understood it a bit, fields are kinda like functions in a program, and the geometry is kinda like the object, the functions can only be performed on data's that the object holds?
21st May 2022 - 14:24
@Andre Kling David yes, that's pretty much it :)
26th May 2022 - 13:33
can I make water with geometry nodes
26th May 2022 - 19:57
@Jamison Simulation is not yet part of what geometry nodes can do. But you can certainly create water-like effects with geometry nodes and some animated noise textures
31st May 2022 - 01:02
@Simon Thommes ok thank you
31st May 2022 - 17:59
@Simon Thommes do have a video or link that I could go to to find out how
1st June 2022 - 11:31
@Jamison It really depends on the effect you are going for, but I don't have any links, sorry
1st June 2022 - 16:30
@Simon Thommes ok (:
26th May 2022 - 18:16
On 5:00, when there's another Grid geometry - does noise texture base on actual (plane) geometry and then noise offset is calcullated based on it, while in SetPosition node we apply that offset (calculated on Plane geometry) to Grid geometry ?
26th May 2022 - 18:43
I'm a dummy, sorry, it's clearly explained later in the video
26th May 2022 - 19:55
@Yevtushenko Oleksandr No worries, I’m glad it’s clear now!
10th June 2022 - 18:03
hey Simon Thomas I have been working on fluid and I hit a problem do you now any body I can talk to for trouble shooting?
21st June 2022 - 00:48
@Jamison You could head to blender.chat . In the #everything-nodes, or the #support channel there are usually people around to help out with questions. However there is also a lot you can do to make your questions easily understood, so others can help out.
4th July 2022 - 02:10
At one point you say that the index of the vertex is a derived field, computed from the actual vertex data. That seems quite odd to me...wouldn't the index of a vertex be inherent to the spreadsheet data (i.e., what row we're in) and not need to be computed by any algorithm (like normal vectors or face angles would)?
4th July 2022 - 11:44
@Nathan Carter I think you misunderstood what I was trying to say, maybe I didn't make it clear. It is not calculated by an algorithm. My point was just that this data is derived, so not directly stored as an attribute. It is not actual data, stored as an integer, it is just implicit in the data.