Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
Theory - Basics
Example - Rock Generator
Theory - Data Structure
Example - Simple Rock Scattering
Theory - Fields
Example - Advanced Rock Scattering
Example - Tree Generator
Theory - Attribute Propagation
Example - Grass Tuft Generator
Low Poly Assets
Low Poly Example Scene
Geometry Components Demo
19th May 2022
Join to comment publicly.
29th May 2022 - 03:58
Could you explain what's going on at the beginning with the Cube --> Geometry to Instance --> Switch? I'm still working on learning the nodes and when I bypass that it hasn't seemed to make a difference in outcome so far. Thank you.
29th May 2022 - 12:50
@Logan Ball the idea of the modifier is to take an input collection of parts that are used.
29th May 2022 - 12:52
@Simon Thommes if that collection is not set/empty however, it should still work. So in that case I replace the collection geometry with a cube instance. The instance on points node is able to turn the cube into an instance by itself though. So it doesn't effectively make a difference if this node is added