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This is a file demonstrating the different geometry components all using the Suzanne model.
hi,simon,do you have any idea of how they did this,they did this style completely in geo nodes,i tried for two weeks but still can not achieve it,could you give me some advices?Experimental 3D Animation and Character Model | THE LINE EXPERIMENTS | The Line Animation Studio
@陈雨冬 took me a second to figure out what you meant. That looks really cool! I've seen that studio before. As the brush strokes include the shading and shadows, my guess would be that they are doing an initial render pass and then vectorize the result to use as curves with a geometry nodes setup.
@Simon Thommes thank you!! i will try it.
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