In this training, Blender Animation Studio modeler Angela Guenette walks you through her approach to modeling a character in Blender 2.5. She demonstrates the Blender tools and techniques she uses how to create efficient topology with a clean edge flow. This, in turn, facilitates the creation of facial and body deformations for rigging and animation use.
Over 40 hours of practical step-by-step recorded work compressed into about 6 hours of learning. The DVD combines both real-time & timelapse recordings accompanied by audio commentary.
You'll also get 9 reference images from 3d.sk (copyrighted and used with permission from 3d.sk), prepared background images, concept designs, and a .blend file of the final completed character model.
The training requires a good understanding of modeling basics in Blender. To become a good character modeler, it is highly recommended to study anatomy books from the masters and take life drawing classes for a thorough understanding of the fundamentals and proportions. This training is not intended to teach anatomy fundamentals or how to design a character.