Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
01 - Head
02 - Ortho Body
03 - Ortho Hand
01 - Eyeball and Cornea
02 - Background Images
03 - Eye Socket Blocking
04 - Nose Blocking
05 - Mouth Blocking
06 - Eyeball Fitting
07 - Eye Socket Detailing
08 - Mouth Detailing
09 - Nose Detailing
10 - Cheek, Jaw, Forehead, Scalp
11 - Neck
12 - Shaping
13 - Ear
14 - Final Shaping
15 - Geometry Eyelashes
01 - Background Images
02 - Torso
03 - Pelvis
04 - Leg
05 - Arm
06 - Fingers
07 - Hand & Thumb
08 - Resting Pose
01 - Hair Base
02 - Hair Strands
01 - Pants
02 - Shirt
03 - Boot
04 - Masking under Clothing
05 - Shirt and Corset, Part 2
06 - Boot Detailing
07 - Corset Detailing
08 - Pants Finishing
01 - Wrap Up
You can join Blender Studio for €11.50/month and get access to all of our training & film content
Sept. 24th, 2015
Blocking the eye socket.
Join to comment publicly.
Hi, how did you scale outward, when I tried to do this, it made a tubular extrusion on an axis as opposed to all edges extruding away from the original edge loop... I hope that makes sense.
@Darren Herbert: Try E then esc (to escape the grab mode) then S to scale outwards.
Hi, I am having big problems with eye socket blocking. When I scale and adjust the circle to fit the eye in the front view the side view is too high.
*@Michael Porter* in model sheets, never gonna fit exactly you want. its important to make the better model sheet you can. but it's always exist the possibilitie that something cant fit. so you need to choose what view you gonna take like proportions sheet, and the rest of the views are only referential.
I'm so confused! No matter what I do the eye placement is always off. How do I fix it?
*@SSShoemaker* It's necessary put the eyelids vertices follow the Eyeball outline. it's i kind of complicated because the rest of the face its not rounded. all its matter of practice.
i'm newber how can i see through object
*@BB* What version of Blender you are using?, You need to put the Keymap configuration in Blender 2.7* to understand and follow this tutorial. The Key to see Through is the Z key in EDIT MODE.
When you start placing the vertices of the circle around the eye, skip ahead to 8:30 for better explanation on how to place them, before returning to 1:10. You'll need this knowledge if you don't want to keep adjusting them later on.