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Course

Learn Character Modeling
feed Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images visibility_off
  2. insert_drive_file Blenderella Topology Markers visibility_off
  3. insert_drive_file Blenderella visibility_off
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

Course

Learn Character Modeling
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images
  2. insert_drive_file Blenderella Topology Markers
  3. insert_drive_file Blenderella
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

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02. Head

03 - Eye Socket Blocking

Sept. 24th, 2015

info License: CC-BY
Report Problem
Francesco Siddi
Francesco Siddi Publisher

Blocking the eye socket.

Join to comment publicly.

9 comments

Darren Herbert
Darren Herbert March 12th, 2018

Hi, how did you scale outward, when I tried to do this, it made a tubular extrusion on an axis as opposed to all edges extruding away from the original edge loop... I hope that makes sense.

Stephen Petersen
Stephen Petersen March 12th, 2018

@Darren Herbert: Try E then esc (to escape the grab mode) then S to scale outwards.

Michael Porter
Michael Porter Feb. 5th, 2019

Hi, I am having big problems with eye socket blocking. When I scale and adjust the circle to fit the eye in the front view the side view is too high.

Sergio Andrade Figueroa
Sergio Andrade Figueroa Sept. 10th, 2020

*@Michael Porter* in model sheets, never gonna fit exactly you want. its important to make the better model sheet you can. but it's always exist the possibilitie that something cant fit. so you need to choose what view you gonna take like proportions sheet, and the rest of the views are only referential.

SSShoemaker
SSShoemaker Sept. 23rd, 2019

I'm so confused! No matter what I do the eye placement is always off. How do I fix it?

Sergio Andrade Figueroa
Sergio Andrade Figueroa Sept. 10th, 2020

*@SSShoemaker* It's necessary put the eyelids vertices follow the Eyeball outline. it's i kind of complicated because the rest of the face its not rounded. all its matter of practice.

BB
BB Aug. 31st, 2020

i'm newber how can i see through object

Sergio Andrade Figueroa
Sergio Andrade Figueroa Sept. 10th, 2020

*@BB* What version of Blender you are using?, You need to put the Keymap configuration in Blender 2.7* to understand and follow this tutorial. The Key to see Through is the Z key in EDIT MODE.

Kathtalia
Kathtalia March 25th, 2021

When you start placing the vertices of the circle around the eye, skip ahead to 8:30 for better explanation on how to place them, before returning to 1:10. You'll need this knowledge if you don't want to keep adjusting them later on.

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