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Course

Learn Character Modeling
feed Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images visibility_off
  2. insert_drive_file Blenderella Topology Markers visibility_off
  3. insert_drive_file Blenderella visibility_off
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

Course

Learn Character Modeling
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images
  2. insert_drive_file Blenderella Topology Markers
  3. insert_drive_file Blenderella
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

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02. Head

04 - Nose Blocking

Sept. 24th, 2015

info License: CC-BY
Report Problem
Francesco Siddi
Francesco Siddi Publisher

Creating the basic mesh for a nose.

Join to comment publicly.

4 comments

Torben Kubel
Torben Kubel Nov. 28th, 2016

Hmmm....work fine for Me. Have a look again She don't missplace anything.....She move the verties so it will look like the Picture. If You wan't something to look like...You can't just extrude and make loopcut and expect to get Santa claus....:)

But what did I know I'm a Noob.....Cheers ...:)

Tai

johan.rautio
johan.rautio Jan. 24th, 2016

Not too bad, but it would be far better and add much more valuable if there was some explanation to the thought process and planning before starting to build the model. Right now its just "monkey see monkey do" so to speak move this, loopcut that, merge this and that. I'm sure everyone will have a nice model in the end, but most will likely not become good/better modelers from watching this tutorial series, as its just ask you to repeatedly copy whats being done on the screen without telling you why, or addressing common pitfalls etc.

Timothy Pulliam
Timothy Pulliam Aug. 17th, 2020

did you say left middle mouse button??

mathieu hevey
mathieu hevey Nov. 28th, 2016

Horrible tutorial...not even half whats happening is explained. You keep scaling edges or move vertex all around the place because of miss placements. One of the worst tutorial !

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