favorite

Development Fund

Support Blender Core Development with a monthly contribution.

theaters

Blender Studio

The creators who share. Access production content and knowledge from the Open Movies.

code

Blender Developer Blog

Latest news and updates on Blender development.

people

Get Involved

Join the community and help with design, development, docs and more.

bar_chart

Open Data

A platform to collect and display the Blender Benchmark results.

menu_book

Blender Docs

Documentation on Blender's features, tools and API.

Blender Conference

The yearly event that brings together the Blender community in one place.

download

Get Blender

Download the latest Blender version, or try the beta!

Blender Studio

Films Training Blog
Pipeline and Tools Characters
Pipeline and Tools Characters
search Login Join Blender Studio
Films
Training
Blog
Pipeline and Tools
Characters
Search
Login
Join

Course

Learn Character Modeling
feed Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file

    Reference Images

    visibility_off
  2. insert_drive_file

    Blenderella Topology Markers

    visibility_off
  3. insert_drive_file

    Blenderella

    visibility_off
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

Course

Learn Character Modeling
Assets keyboard_arrow_down
  1. insert_drive_file

    Reference Images

  2. insert_drive_file

    Blenderella Topology Markers

  3. insert_drive_file

    Blenderella

01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

You need to login to view this content

You can join Blender Studio for €9.90/month and get access to all of our training & film content instantly!

Login Join Blender Studio

02. Head

02 - Background Images

24th September 2015

info License: CC-BY
flag Report Problem

Published by

Francesco Siddi

Using background images when modeling.

9 Comments

Join to comment publicly.

vpn

6th April 2020 - 06:53

How is Background image(Head-front) showing same in all views? I am using 2.82. I tried to add image via Image/background and image/reference. But it is not the same result as seen at 0:40 !

Francesco Siddi

6th April 2020 - 16:17

*@vpn* Julien just made a video on how he is setting up reference reference plates. Check it out!

vpn

7th April 2020 - 18:24

*@Francesco Siddi* thanks! will do.

cola cola

28th April 2017 - 09:10

what are you meant to do if the courser doesn't match up

Tom A

26th August 2017 - 09:24

@cola-cola: I think you need to go back to GIMP to adjust images.

Stephen Petersen

29th April 2017 - 00:50

Cursor? Try Shift-C to set cursor to it orgin, that may help.

cola cola

29th April 2017 - 01:15

@Stefan59: no but I figured it out thank you tho

Fernando Vasquez Mesa

5th October 2019 - 22:59

HOW TO DO THIS IN BLENDER 2.8? MANY THINGS CHANGE AND I TRIED TO PLACE DE PICT IN CAMERA VIEW BUT ISNT THE SAME SIGH

Francesco Siddi

6th April 2020 - 16:17

*@Fernando Vasquez Mesa* Check out this new video on how Julien he is setting up reference reference plates.

Blender Studio

The Creators Who Share.

Facebook Logo Twitter Logo YouTube Logo
  • Films
  • Blog
  • Training
Pipeline and Tools
  • Cloud Rig
  • Blender Kitsu
  • Contact Sheet Add-on
  • Blender Purge
  • Blender Cloud Services
Characters
  • Snow
  • Elder Sprite
  • Sprite
  • Phil
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • Blender.org
Loading...