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Blenderella Topology Markers
01 - Head
02 - Ortho Body
03 - Ortho Hand
01 - Eyeball and Cornea
02 - Background Images
03 - Eye Socket Blocking
04 - Nose Blocking
05 - Mouth Blocking
06 - Eyeball Fitting
07 - Eye Socket Detailing
08 - Mouth Detailing
09 - Nose Detailing
10 - Cheek, Jaw, Forehead, Scalp
11 - Neck
12 - Shaping
13 - Ear
14 - Final Shaping
15 - Geometry Eyelashes
01 - Background Images
02 - Torso
03 - Pelvis
04 - Leg
05 - Arm
06 - Fingers
07 - Hand & Thumb
08 - Resting Pose
01 - Hair Base
02 - Hair Strands
01 - Pants
02 - Shirt
03 - Boot
04 - Masking under Clothing
05 - Shirt and Corset, Part 2
06 - Boot Detailing
07 - Corset Detailing
08 - Pants Finishing
01 - Wrap Up
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24th September 2015
Creating an eye.
Join to comment publicly.
21st July 2019 - 05:19
These videos are useless to absolute beginners using 2.8. I have no idea where some of these old options are. The object tools menu seems to work differently now.
29th June 2020 - 03:07
*@Hissatsu Neko* then learn basics first :) there are no shortcuts...
6th March 2021 - 14:14
@Hissatsu Neko Use F3 (or space, if that is your search hot key) and type in the name of the option you are short on.
26th July 2019 - 07:44
Please make an update for 2.8! I get that the principles are the same, but the shortcuts in this vid are now out-of-date.
22nd October 2019 - 07:09
*@Scott Taylor* agreed using 2.8 alot of stuff has been changed with interface alone.
11th September 2020 - 03:18
*@Scott Taylor* Only Change the Keymap to Blender 2.7* and all would be the same. I working in to Blender 2.49 - 2.79 - 2.83 2.90 and the shortcuts are the same in legacy Keymap. You can change it in the Splash window
27th October 2017 - 17:24
Can you tell me why do you convert triangles to quads ?
12th January 2019 - 06:10
*@Rémi Lavolée* in movies having quads is better for rendering and animation but for video games most engines prefer triangles if you bring in objects that have quads into video game engines like unreal or Unity they will actually triangulate them.
25th November 2017 - 15:54
There are so many questions this video lets unanswered.
To start, why do you only explain the reason for the whole complex process in the end (catching light)? This makes it hard to understand many of the complex, in particular those sections where we are to work for ourselves. It would have been nice to get a short overview of what is to be modeled with an example picture.
27th January 2020 - 06:57
You really need to update these videos. Useless if you use 2.81.
3rd November 2020 - 16:30
Is there a 2.90 version because most of the Settings moved to another place.
19th December 2020 - 22:30
Love this video, thank you for the details and steps! Definitely recommend newer users to learn the basics before getting into this. It's a huge learning curve
19th September 2021 - 01:11
. . . . .deleted the default cube. . . . . blaspheme.
30th November 2017 - 02:05
why are they using old version of blender
30th November 2017 - 10:47
@peerfam010: There were old times... This training is from 2011.
12th January 2019 - 06:09
This series cannot be watched on android browser
11th November 2019 - 17:03
This video is painful to watch. It pods along and is hideously out of date.
27th February 2020 - 22:18
I followed along with Blender 2.82 yesterday. The majority of shortcuts mentioned in the video are still valid, save W for specials menu. The main difference, if you're using 2.8+, is left clicking instead of right-clicking for select and loop select. However, one can revert the key-bindings and select button to match the video by going to Blender Preferences->Keymap and using the Blender27X option from the Blender drop-down menu at the top.
16th August 2020 - 19:54
Is it necessary to turn triangles into quads? Or is it some optimization technique?
27th October 2020 - 13:33
I cannot scrolling the side view (list of part this course) until reaches the end of the main page.
4th April 2021 - 05:02
22nd June 2021 - 14:46
These tutorials seem very useful, but as an absolute beginner, I cannot locate any of the tools you are using! It is a completely different version!
30th September 2021 - 17:54
I have found using the blender version in a tutorial the easiest way to follow. The older versions are all available. I keep multiple versions of blender as it just makes learning easier. Taking what you have learned to model in an older version of blender into the newest version of blender is fairly easy. There may be a few tools that require going to the web and looking up later because of interface changes in the newest version. Usually it's a fairly quick search.